Originally posted by GreenTHE RETURN OF THE KING
Originally posted by KungFuFurbyWelcome back, Blind Devil!
Originally posted by PepsiLover22I miss you
Originally posted by Mariotag1Welcome back!
I do wonder why people say they've retired from SMW hacking at all.
Mayhap I'll enjoy trying this.
Originally posted by AntiDuckHis majesty has returned! Hope you've been doing well!
We leave SMWC but SMWC doesn't leave us. We abandon SMW hacking but SMW hacking doesn't abandon us. We retire but we "aren't retired". Thanks for the welcoming, my dudes.
Originally posted by FostelifIt really is amazing to see an old guy make an old-style hack accompanied by an old-style layout. I've been wanting to make a retro-style hack myself too, but I've barely even started on any proper hack myself.
The idea of making a retro-style hack kinda came out of a sudden in my case. At first, it started with my interest in playing those hacks from the old and digging through SMWDB to find them - hacks such as SMW+, Gywall's SMW, Bowser's Revenge v0.20, Dario's Adventure Demo, Basic Land Demo, TSRP2 6-world Demo, and a bunch of others. Then I remembered about my early days as a hacker who was slightly developing each skill - the first time I learned about custom Map16, custom palettes, overworld editting, ExGFX, and so on. Then, one night of insomnia - it was when unlearn concept came to mind. Besides the edits to make the player leave autopilot while playing, I'm also kind of trying to mimic my own SMW hacking learning steps, so, around W3 you'll see more color variety as I discovered the 'use custom palette for this level' checkbox. Later, I learned how to insert custom blocks. Around W4, tileset mixing evolves a little. At W5, ExGFX gets more complex and I start adding ripped graphics as well as drawing some. As the player progresses, so does the apprentice hacker. Though the apprentice learns and the player has to unlearn. Quite funny.
Originally posted by NewPointlessSome fun little romps. Beat it.
You didn't get me with the troll!
Really like the palettes here, and the SMB3 aesthetics really nailed the early SMW hack days.
It's not really a troll, if you mean by the signs pointing a direction. In *all* cases they should be pointing something relevant. But this may or may not change for future levels.
Anyway, thanks! Glad you had fun and liked the visuals/music choice.
Originally posted by AnasNice to see you back, Blind Devil! Unfortunately, I don't think I ever met you back when we were both active in 2017
and before I got perma-banned right during Summer C3 2017.
I never expected you to come back so suddenly. Anyways, I played the demo and while the first level seemed normal at first, there were so many things catching me off-guard! And the hack was getting really good until the demo ended
Was looking forward for more...
Some other things: I really like how old-school it felt with the SMAS music. Granted, I can see you were using AMK instead of the patch since sadly the patch makes static noise play during transitions from level to level & whatnot. You even got the cave echo! Palettes were interesting too.
Also, I appreciate you using the fixed jump sound instead of the old, inaccurate AMK one... bothers me more than it ever should.
I don't think I remember anything about the dark period of yours, but I'm familiar with you and your current username as I've seen it quite a bit when lurking around the site.
Anyway, I promise (maybe I shouldn't do this lol) you'll not be disappointed with the full product!
Apart from the oldschool/throwback vibes, I really couldn't afford using old tools as well because from technical standpoints it'd break core values. Plus, I don't think I want to really unlearn GPS over jonwil's Blocktool, or use LM v1.63 which if I'm not mistaken didn't have full mouse wheel support as well as zoom functions. I'm old and unironically getting blind so I need zoom to save my life.
and maybe glasses but I hate using them
Also yeah I hate the inaccurate jump sound, it kills me from within every time I hear it.
Originally posted by RingoThere was such a strangely captivating charm to playing hacks with those SMAS music patches, and while a replication of that is what's done here, that charm managed to remain in this project.
I'm glad that you're releasing a demo of this hack now, and coincidentally with a C3 theme that's so suitable
! You've managed to design very fun levels with a concept that didn't result in substantial changes in those older hacks, and I'm excited to see what else you'll have in store (even if I already know some of what's to come for the hack). Awesome job with it!
Very happy to know that! I can only hope that this feel can be translated all the way to the end of the project.
And speaking more about the little demo release: as said in the OP, I had to put unlearn on hold because of
Miraflecmor - Feelings of a Frozen Heart (btw
I made a release thread). It took priority for obvious reasons, but I intended to be finished with the hack for this C3 as well, since right now it has about 35 levels left to do. And if schedule allows as well as creativity flows, I can do 1 level a day and be done relatively quick.
But I will procrastinate until next C3 gets in the corner.
Originally posted by Heitor PorfirioWhen I first started playing Mushroom Kingdom: Under Crimson Skies, I always noticed that the creator was inactive, and even noticing that he "left" the community, I was a little disappointed for such incredible projects.
Now you return in the C3 event, bringing to life a hack from the 2000s!
Keep it up,
Blind Devil!
Thanks a lot! Trying to go back to old days of SMW hacking is surely an unique experience, and I hope people who are familiar with that period can find some satisfaction in playing this hack. True time tunnel feels.
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All in all, thanks everybody for coming in. unlearn has been quite fun to make so far. And some new ideas, even if pretty simple, are popping up every now and then as in to make the hack feel even more retro than it is.