So yet again I am posting a thread for Super Mario Zeal and C3 kinda caught me by surprise this year. I am kind of in the midst of making a new level, also World 4 of Super Mario Zeal is almost complete, and I have made slow but noticeable progress in world 5 and 6.
But enough talk, have at you!
-v1.7.5 "Encounter"-
* fix the missing foreground and backgrounds for the Wario's Island to Lake Shroomperior transit cutscene
* added four new levels in World four, 4-13: Prehistoric Pistoleros, 4-Tank: Crossfire Trail, 4-14: Frontier Frenzy, and 4-Castle: Ancient Alien Assault
* added three new level to world five, 5-B: Spook-Spite Swarm, 5-GH2: Haunted Homestead and 5-6: Wraith-Weir Way
* added one new level to world six, 6-B: Wacky Woods
* updated Cranky Kong's star hints with new hints for 5-B, 6-1 and 6-B
* tweaked 6-A: Wah-renzen Soil, and 6-Fort 2: Toy Block Tower to be Wario only levels
* (hopefully) quashed a bug where exiting the third bonus room (the one after the frog timer is triggered)
causes the music to go silent in 6-Fort: Wario's Castle
* Wario has been fully updated to MrNameless's Wario and his Wario rewrite
* removed all star costs on all FUNKY Flights throughout the game
* completely redesigned world 7's map, though it's still a WIP
* added world 8's map. World 8 is Mystic Mountain
* added world 9's map. World 9 is Dreamtartica
* doubled the music volume on 3-5: Turn Block Traverse due to the music being too silent
* added the lost world exit to Port Ship-Breaker
* did some minor touchup around Port-Ship Breaker (still no minigame though)
* fixed a bug where warping to Relic Town (in FUNKY Flights) from Mint Island Village would fail
* for now, quashed a camera bug with World 7's Map.
* finally quashed the double dialogue bug in H1-Fort: Shroomperior Starfort's first Bowser cutscene
-v1.7.2 "Nightmare"-
* fix the missing foreground and backgrounds for the Wario's Island to Lake Shroomperior transit cutscene
* added two cutscenes to 6-Fort: Wario's Castle
* implemented Marioman2007's quickpipe API
* tweaked the player physics to be more SMW-ish.
* updated the intro credits in the prologue (still slightly out of date, though)
* replaced the recoloured boots with actual smw styled boots by SuperSledgeBro
* implemented MrDoubleA's jump buffer API
* implemented MasterofDisaster's JumpinWater and Inertia APIs
* the final part of H1-Fort: Shroomperior Starfort has been tweaked to be slightly less difficult
* three new level has been added to world four, 4-10: For a few Barrels more, 4-11 Kuribo's Boothill, 4-12 Crazy Claw.
* four new levels has been added to world six, 6-A: Wah-renzen Soil, 6-Fort 2: Toy Block Tower,
6-3: Tricky Train Trek and The Blue Switch Palace
* one new level has been added to the Lake Shroomperior hub world: H1-A: Artillery Ascent.
It can be accessed from the secret exit to 5-GH1: Deceitful Dwelling
-v1.7.0 "Dead Beat"-
* updated jukebox.lua
* updated the barrel plane sprites in all towns with a newer and more refined version made by ElectroSpriteMaker
* world 4's town, Relic Town is mostly finished, still needs a custom minigame in it.
* Emral's Coyotetime API and MDA's ExtraBGOProperties API has been implemented
* two new levels in world six have been added, 6-2: Sunset Shindig and 6-Fort: Wario's Castle
* in case I failed to mention it, Wario is now playable, although I should warn you that not
all levels can be cleared as Wario
-v1.6.7 "Stream+"-
* fixed a bug with the black Klobbers is in 5-A: Ghost Rope Gauntlet (Thank you MegaDood for providing the updated effects code needed to fix that)
* reduced the rotodisc's hitbox down to an 8x8 in SMBX pixels (16x16 in real pixels)
* finish reworking and remaking 2-5: Explosive Elevation
* fixed a handful of unfair setups in a few levels
* updated Spencer Everly's extrasounds api as needed
-v1.6.5 "Stream"-
* fixed a minor map issue within World 4
* fixed a visual glitch in 2-1: Jungle Hijinxs
* increased the music volune in H1-2: Condor Crossing and the bonus room in 1-Castle: Seaboard Station
* fixed a very bizarre glitch where 2-A: Lava Tubular was missing one of it's background elements
* further optimized sound file calls by reducing the remaining bit of excess dulplicate sounds
* added some minor aesthetic and layout improvements in 2-Temple: Temple Turmoil
* added some minor aesthetic and layout improvements in the second half of 2-1: Jungle Hijinxs
* added seven new levels, mostly in worlds 4 and 5 and the first level of World 6
* updated all instances of Klobbers with MegaDood's updated Klobbers
..and finally for the convenience of the expo goers, a brief guide on how to install Super Mario Zeal in SMBX since some people have had trouble with it in the past.
1. Download and Install SMBX2 from here: https://codehaus.wohlsoft.ru/downloads.php?
2. Download Super Mario Zeal and directly unzip it in the worlds directory in SMBX2 root directory. It should ideally look like this:
3. Launch SMBX2, what you're looking for is the red mushroom icon in the folder right here:
4. Open the Episode selector, select Super Mario Zeal and you're good to go!
I hope this year's C3 will be a good one and thank you for supporting this project for over four years now.