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Killing time for intermediate ASMr

Super Mario WorldSpritesRequests

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Hello.
I have a lot of free time, so I digest requests.
This is my first time participating, so please be gentle.
Rules:
1.Requests are limited to one per person.
2.You should use this format.
3.You may attach an EXGFX or sprite sheet.
4.The only type is sprites.
5.The scale is as large as BoomBoom.
6.There are no works that have already been submitted.
---
Finished products:
1.ninja-bobomb

2.Taily(Beta)

3.Configurable Circling Projectile

4.Layer-Locked Any Sprite
...I didn't understand, I'm sorry
5.YI line guided spiral platform
...I couldn't make it, I'm sorry
6.Cement/Cloud Ring
...I couldn't make it, I'm sorry
7.Custom Blurp Fish
...(Trying)
---
I will reply to anything that seems impossible.
The order of the finished products varies depending on the scale.
It's different. Anyway, many know the Ninji can now teleport to the player and attack. In my case, it's something similar, except:

Name: Ninja Bob-Omb

Type: Sprite

Description: A Bob-Omb that has ninja skills. It teleports when Mario is close to its direction and it will find a way to teleport from Mario's sight until Mario's back is revealed. Only then, the sprite will explode.

Reference: The Bob-omb from SMW will do fine.

Name:
Taily from Super Mario Bros Wonder

Description:
Tailies are enemies appearing in Super Mario Bros. Wonder. They are green pitcher plant-like enemies that hang from the ceiling with vines attached. The player is able to pull these vines downwards and gain momentum to swing forward, which will defeat the enemy. They also periodically release Spike Balls. Yoshis can swallow these Spike Balls and spit them back out at Tailies or at other enemies. It also have two variants: Standing and moving.

References:
Taily's Toxic Pond stage and this spritesheet:
Name: Configurable circling projectile

Type: Sprite (more a projectile)

Description:
Basically, it's a highly customizable projectile that circles around a center-point. You can customize how many 16x16 tiles circle around (each with a hitbox, evenly spaced apart), how far it is from the point of region, how fast it circles around, and handles gravity so the "center" can move too.

References
Basically think the leaf shield from Mega Man 2 or the rotodisc from SMB3 if there were multiple and are customizable. This boss kinda shows off what I more or less want out of the sprite.
Want progress on 100 Rooms of Enemies: The Nightmare Edition? Go here to see.

(rip my other userbars momentarily)

Name: Layer-Locked Any Sprite

Type: Sprite

Description: A sprite which spawns whatever normal or custom sprite the user wants and locks it to layer 1, 2, or 3 horizontally, vertically, or both! This would usually go with, say, the vanilla L2 scroll generators or the high & low tides, but since there could be ASM for moving layer 1, that should be supported too. Maybe use dtothefourth's screen-locked sprite ASM as a base?
My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

I'm quite surprised you have a request topic here. Okay, I've got a request I was tempted to post in the Requests forum someday, how about making a recreation of the YI line guided spiral platform? It's sort of like a Chomp Rock, in the way it moves depending on what side the player is on while on top of it. It's the blue thing in the GBA-exclusive level Exercise in the Skies, as shown here (you'll see it around the 1:23 mark or so):



I also made a GFX file for it, though I seem to have misplaced it. If I find it, I'll let you know.

Edit: I managed to find the GFX file on Discord (I showed it to anonimzwx), though it doesn't have the correct colors yet. Here it is.

Oh before I forget, this sprite is dynamic. I'm currently working on getting in the correct colors, so I'll let you know when I'm done.

Edit2; Okay, now I have its correct palette. It uses the three shades of blue in the second half of palette E.

Edit3: I nearly forgot to mention something; I attempted to create a makeshift version of this sprite by using the Chomp Rock in conjunction with dtothefourth's line guided any sprite, and needless to say, that didn't work very well at all (the Chomp Rock either moved automatically, or if it didn't move, it couldn't be rolled along the line guide). This is why I made this request in the first place.
Hello, and thank you for taking on requests!

Solid Boo Ring
Requesting a Boo Ring, except all of the Boos are cement blocks. They can be either purely solid or be free to pass through the bottom.
Ideally there could be settings that let them stay cement all the time, or let them turn to cement only when stared at.


Other Submissions of mine!
Here is my sprite request to you.

Name: Custom Blurp Fish

Description: A disassembly of the Blurp fish found in underwater levels of SMW, but with more customizable options.

• You can make the Blurps swim straight with no wave motions, swim in a sine wave motion, swim slowly up and down in a zig-zag movement, and swim in an Eerie like wave motion.
• You can make the Blurps swim at 3 different speeds including slow, normal default speed, and fast (like how an Eerie moves).
• You can make the Blurps swim in different directions including horizontal, vertical, and diagonal.
• You can give the Blurbs different colors like red, yellow, green, or blue.
• Sometimes you could make them explode if the player gets near them like RussianMan’s Explosive Blurp.
• Sometimes you could make them 32×32 for it's giant size which can take 1 or 3 fireball hits to defeat it. The explosive ones for that will be much bigger like the Super Bob-omb does.

For example when recreating the SMB1 Cheep-Cheep, the fish will be red for normal default speed or green for slow speed, and they will swim horizontally straight with no wave motions, or swim horizontally in a slow zig-zag movement down and up.
Also when recreating the unused yellow fish enemy from SMB3 (also called the Eep-Cheep), the fish will be yellow, with a fast speed, and swim in an Eerie like wave motion horizontally.

References: This is almost like the request of the Custom SMB1 Fish I have done long ago but it’s similar.

Please feel free to claim this request if you wish to or not.
I mostly want a jet sled from mega man 8, including its warning signs

https://www.youtube.com/watch?v=IUlxKCRhP88
Modern Redrawn Mario Bros. 1.5 (last update - February 14, 2023, some new bonus frames, tons of minor touchups to various poses)

On Pixel Art Requests: Depends on what it is and if I have the time for it. If its complex and I don't have the time, don't expect me to accept it.

Projects I support:


Fanatical like a Demon
This request was only 99% fulfilled so I'm requesting if you can finish it. It's a blooper nanny that's nearly a full disassembly with one feature that didn't get made. The babies don't explode out. That's the one request I have. Link to sprite.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Name:
Flying Buzzy Beetle

Description:
A Flying Buzzy Beetle. For customization options, its X an Y speeds should be configurable.
Tilemap and palette should be easy to edit, as well.
Adding some customizable flight patterns like circular movement, zig zag, and etc could make it very flexible. Optionally, give it an option to drop down and attack if the player is nearby, like this sprite here.

Graphics can be vanilla.

References for the sprite behavior:
- Red Parakoopa (vanilla);
- Blue Parakoopa;
- Yellow Parakoopa;
- The Flying Buzzy Beetles from Nonsense.
Name: Koin
Type: PIXI
Description: Koin from Donkey Kong Country 3: Dixie Kong's Double Trouble, will block the player at any angle and will push them when side contact, using a shell to attack him from behind will kill Koin properly.
Works better if this sprite is holding a sprite Yoshi Coin
Maybe have when extra bit or byte is set, it will be Koindozer (a variant that has no coin, but chases the player to push them into pits). Optionally have the option to toggle between dropping the Yoshi Coin at death (original behavior), or automatically collecting the coin at death (GBC/GBA behavior).
Graphics:

Reference Behavior:
https://www.youtube.com/watch?v=MRW2mx_APCY
https://www.youtube.com/watch?v=RTQRn4P0oHw


Have a frost day~
Name: slow gray platform
Description:
Same as the gray platform but it has wings and falls or rises slower than the standard falling platform, like in smm. I would like it to go down and up, but if you really wanted to you could do it for the whole mega platform bundle sprite.
References
https://www.youtube.com/watch?v=uXISKcfiryI
this video has a couple uses of the slow platform with wings.
Name:
Super Mario Maker - Clown Car

Description:
This is the Clown Car from Super Mario Maker, which allows players to control one of Bowser's means of locomotion.

Also if Extra Bit is active, it will have the power to release fireballs, and if the player holds down the Y/X button, it will release a bigger fireball and can even destroy blocks (Reznor's fireball would be perfect for this).

You can also find the graphics here.
Name
Mega Man 2 - Kerog
Description:
We would like to see up to three small Kerogs produced on the screen, all of which can be used to defeat a Kerog or small Kerog with any attack.

Graphics
VIDEO
Would the Baseball Boys (Green Glove/Slugger) from Yoshi's Island be doable? If so, I'll make an official request.

----------------

I'm working on a hack! Check it out here. Progress: 64/95 levels.
Name
Custom Whistlin' Chuck

Type
Sprite

Description
A disassembly of Whistlin' Chuck with a few customization options.

• You can make it whistle as soon as it spawns, not requiring you to jump on it first.
• What it does (wakes up fishes or summons flying koopas) isn't dependent on its X position.
Originally posted by Anas
Name: Layer-Locked Any Sprite

Type: Sprite

Description: A sprite which spawns whatever normal or custom sprite the user wants and locks it to layer 1, 2, or 3 horizontally, vertically, or both! This would usually go with, say, the vanilla L2 scroll generators or the high & low tides, but since there could be ASM for moving layer 1, that should be supported too. Maybe use dtothefourth's screen-locked sprite ASM as a base?

I support this request!! It would be handy to me.
...sees request...
Looks good. Thank you.

Ground-Dwelling Bob-omb

Like the Monty Mole but it's a bob-omb that shoots up out of the ground and explodes in the air.
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Super Mario WorldSpritesRequests