Fanatical like a Demon
Some backstory
During SMW 30's development, I ported SMB physics over to use for the arcade and classic levels. After a while it got me thinking... what about SMB3? I had achieved the ability to modify SMW's physics into SMB3's. However, I didn't just want to copy-paste SMB3's physics to any SMW ROM because it wouldn't feel right if the graphics werent from SMB3 when doing such a thing. As a result, I set out to find any SMB3 style hacks I could try this on. Thanks to SF - The Dark Warrior I was led to a great hack by someone who goes by Chris . I patched the physics and not only was I surprised by how similar it felt, but the hack was extremely fun and well-made! I couldn't stop playing it and actually completed the entire hack which is a rare thing for me to do. The hack was severely outdated and broke modern emulators bc it used the SMAS Music Patch and had other things I was confident I could help improve. I set out to find his whereabouts and with SF - The Dark Warrior's help, I found him at smwhacking.de, a German SMW hacking community. Through wye's help I was able to get in contact with Chris and we started talking. I loved his passion for SMB3 and how much work and effort he put into the hack. I pitched the edit I had made of his hack as an idea for possible improvements. Coincidentally, he had been trying to finish the hack for many years but it was a slow process due to his lack of free time. He was sold on idea with the aforementioned physics changes and other fixes I made to his hack along the way that I was entrusted to finish the hack and as a result, here we are.
Features
-SMB3 Physics
-Switch to Luigi by pressing R
-SMA4 Luigi Physics
-SMAS SMB3 Graphics
-SMAS SMB3 Music
-SMB3 Custom Sprites
-SMB3 Koopalings
-Lx5 Powerups adapted to act exactly like in SMB3
The hack aims to be as close as possible to SMAS SMB3. In fact, we hope you question whether or not this is an SMW hack haha! The level designs are from Chris and most modifications are from me with the exception of smwc resources and advance asm such as the powerup triple animation being from imamelia and Larry Koopa being made by binavik (still in the works too). The demo ends when you defeat Larry Koopa. The player will catch the wand and it soft locks afterwards due to the sprite not being finished (yet). I would like to thank imamelia and yoshifanatic for helping me through a lot of debugging issues that I couldn't figure out on my own.
Chris's Super Mario Bros. 3
During SMW 30's development, I ported SMB physics over to use for the arcade and classic levels. After a while it got me thinking... what about SMB3? I had achieved the ability to modify SMW's physics into SMB3's. However, I didn't just want to copy-paste SMB3's physics to any SMW ROM because it wouldn't feel right if the graphics werent from SMB3 when doing such a thing. As a result, I set out to find any SMB3 style hacks I could try this on. Thanks to SF - The Dark Warrior I was led to a great hack by someone who goes by Chris . I patched the physics and not only was I surprised by how similar it felt, but the hack was extremely fun and well-made! I couldn't stop playing it and actually completed the entire hack which is a rare thing for me to do. The hack was severely outdated and broke modern emulators bc it used the SMAS Music Patch and had other things I was confident I could help improve. I set out to find his whereabouts and with SF - The Dark Warrior's help, I found him at smwhacking.de, a German SMW hacking community. Through wye's help I was able to get in contact with Chris and we started talking. I loved his passion for SMB3 and how much work and effort he put into the hack. I pitched the edit I had made of his hack as an idea for possible improvements. Coincidentally, he had been trying to finish the hack for many years but it was a slow process due to his lack of free time. He was sold on idea with the aforementioned physics changes and other fixes I made to his hack along the way that I was entrusted to finish the hack and as a result, here we are.
Features
-SMB3 Physics
-Switch to Luigi by pressing R
-SMA4 Luigi Physics
-SMAS SMB3 Graphics
-SMAS SMB3 Music
-SMB3 Custom Sprites
-SMB3 Koopalings
-Lx5 Powerups adapted to act exactly like in SMB3
The hack aims to be as close as possible to SMAS SMB3. In fact, we hope you question whether or not this is an SMW hack haha! The level designs are from Chris and most modifications are from me with the exception of smwc resources and advance asm such as the powerup triple animation being from imamelia and Larry Koopa being made by binavik (still in the works too). The demo ends when you defeat Larry Koopa. The player will catch the wand and it soft locks afterwards due to the sprite not being finished (yet). I would like to thank imamelia and yoshifanatic for helping me through a lot of debugging issues that I couldn't figure out on my own.
Chris's Super Mario Bros. 3