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Super Mario Bros 3 Demo by Chris & LadiesMan217

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I have seen your progress on this hack in Discord, but thought you were replicating all original SMB3 levels. Guess I was wrong. Anyways, I played the demo and enjoyed it! Really felt like I was playing an actual SMB3 hack thanks to the physics.

Aside from the issues already posted here, I noticed some oddities. First off, some of the shadow colors in the title screen are totally off, there's no way that's intentional, right? Another odd thing is that upside-down piranha plants completely ignore the player's proximity. Is this the same in the original SMB3? It's honestly been a long while since I last played the whole SMB trilogy, so I might not be familiar with everything. Lastly, the raccoon suit feels... weaker than in the original SMB3, at least to me. Anyways, best of luck with this project!
My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Fanatical like a Demon
Originally posted by Blind Devil
I tried a couple levels yesterday (it was late and I needed to sleep and soon I gotta sleep as well) but from a technical standpoint I am impressed on how the physics handle and how authentic this project feels. But I gotta say that I still feel kinda like playing SMW because imo the controller response seems much better than it is compared to all SMB titles. For me, though, this is a positive aspect, since it improves the experience.

I look forward to all upcoming updates.

For me the slight difference feels that Mario is still a bit too “heavy”. When I start playing SMB3 I feel a tad lighter and I can’t quite put my finger on it as to why. Maybe I’m off by a pixel on some y speeds bc I did copy how the gravity is handled exactly.

Originally posted by Anas
I have seen your progress on this hack in Discord, but thought you were replicating all original SMB3 levels. Guess I was wrong. Anyways, I played the demo and enjoyed it! Really felt like I was playing an actual SMB3 hack thanks to the physics.

Aside from the issues already posted here, I noticed some oddities. First off, some of the shadow colors in the title screen are totally off, there's no way that's intentional, right? Another odd thing is that upside-down piranha plants completely ignore the player's proximity. Is this the same in the original SMB3? It's honestly been a long while since I last played the whole SMB trilogy, so I might not be familiar with everything. Lastly, the raccoon suit feels... weaker than in the original SMB3, at least to me. Anyways, best of luck with this project!

The title screen shadows is not intentional. I have no idea why the green happens. I need to look into it. Upside down plants do indeed ignore player proximity in the original smb3. Can elaborate on what feels weaker with tanooki Mario?
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
What I meant about the raccoon suit is that even if you mash the 'B/A' button repeatedly, the falling speed won't be constantly reduced and there are brief periods where the player will still fall normally. I could've sworn the original SMB3 isn't like that. Also, the title screen shadows are a bug? Some random palette issue?
My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Fanatical like a Demon
Originally posted by Anas
What I meant about the raccoon suit is that even if you mash the 'B/A' button repeatedly, the falling speed won't be constantly reduced and there are brief periods where the player will still fall normally. I could've sworn the original SMB3 isn't like that. Also, the title screen shadows are a bug? Some random palette issue?

Going to assume you mean tanooki powerup and not suit since it should be impossible to access any powerup outside of Big, Fire Flower, and Super Leaf. You’re right about that. I need to further look into how the tail wagging functions in terms of how many frames it allows you to slow down falling y speed and how often the game allows you to tap B/A. The biggest reason is bc of how Lx5 coded the cooldowns. Not sure of the tail spin and tail wag are the same timer. I need to look back into it.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Originally posted by LadiesMan217
Originally posted by Anas
What I meant about the raccoon suit is that even if you mash the 'B/A' button repeatedly, the falling speed won't be constantly reduced and there are brief periods where the player will still fall normally. I could've sworn the original SMB3 isn't like that. Also, the title screen shadows are a bug? Some random palette issue?

Going to assume you mean tanooki powerup and not suit since it should be impossible to access any powerup outside of Big, Fire Flower, and Super Leaf. You’re right about that. I need to further look into how the tail wagging functions in terms of how many frames it allows you to slow down falling y speed and how often the game allows you to tap B/A. The biggest reason is bc of how Lx5 coded the cooldowns. Not sure of the tail spin and tail wag are the same timer. I need to look back into it.


Yeah, I meant the super leaf, thougnt it was actually called a raccoon suit because technically, the player does have a raccoon tail on their back.
My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Fanatical like a Demon
The tail wagging has been fixed. Trying to see what would be a good idea for another bc we don't want to put out too many but it's also a great idea to keep interest in the hack. Probably will be new additions such as larger maps, the addition of cutscenes, and maybe have it be a 3 world demo? Been continuing more work and have perfected the water physics so hopefully the next demo can have water levels!

If anyone streams/uploads gameplay of this demo, could it please have either Chris's and or my name in the title? Something like "SMB3 Chris" or SMB3 Chris LadiesMan217" (or LM217 or Rem?). I would love to see you guys play it or dm me so I can see. Thanks for all the feedback and support! Hope we can make this project live up to expectations!
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
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Super Mario WorldStandardWork in ProgressDemoScreenshots