This is........
This is a custom script pack that I made for SMBX 1.4.5 (38A) which includes all of my scripts that I work on so far.
I currently making custom scripts for SMBX 1.4.5 (38A) because programming is something I wanting to do for a long time and you may be wondering, why I haven't made custom ASM stuff for SMW let? Well it may sound embarrassing but it because I was scared and sometimes even get jumpscare by crashes on the SNES's hardware. Yep, that was the reason. Still to its day I still find crashes on the SNES scary too me because of the random sound effects and music, moving garbled graphics, black screens, affecting the emulator and even crashing the emulator itself. This is one of the reasons why I making my current project "Super Mario World MORE" on SMBX 38A because that fangame's editor doesn't have those "jumpscare-ish" game crashes, instead it just shows a simple "!" error when something went wrong within the game. Will I be enable to conquer the fear of the crashes, probably not which is why I showing off my custom scripts pack which can be useful to any SMBX 38A users out there.
"NEW" - Super Mario World - Monty Mole and Expanded Mega Mole
Download Link V1.0 - Monty Mole
Download Link V1.0 - Mega Mole
Credits
Script By CoolXD and TheOrangeToad
Graphics By Erik
Super Mario Bros Wonder - Snortoise
Download Link V1.0
Credits
Script By TheOrangeToad
Graphics By D3-03/Hammerless Penguin
Paper Mario: The Thousand-Year Door - Spinia, Spania and Spunia
Download Link V1.1
Credits
Script and Graphics By TheOrangeToad
Download Link V1.0
Credits
Script By TheOrangeToad
Ground Pound Koopa Graphics By Heroic-Man Rhoden and for originally request it (Edited By TheOrangeToad)
Yellow Parakoopa, Wave Motion
Download Link V1.0
Credits
Script By TheOrangeToad
Thanks to Slash-18 for the hovering code which was originally used for his Flying Spiny script that I'd modfily for my script.
Erik (On SMW Central) for the original inspiration for this script.
Super Mario World - Big Bubble
Download Link V1.0
Credits
Script By TheOrangeToad
Thanks to Slash-18 for the same reason as my other script above.
Super Mario World - Jumping Cheep Cheep
Download Link V1.0
Credits
Script By TheOrangeToad
Graphics By Nintendo
Work In Progress
These we scripts that are currently unfinished but can still be downloaded for beta testing and bug finding purposes.
Super Mario World - Amazing Flyin Hammer Bro
Download Link
Credits
Script By TheOrangeToad
Graphics By Nintendo
Older Stuff
Mario's Time Machine (NES) - Ground Pound Koopa
Download Link V1.2
Credits
Ground Pound Koopa Graphics By Heroic-Man Rhoden and for originally request it (Edited By TheOrangeToad)
Script By TheOrangeToad
That pretty much it for this pack for now but feel free to test these scripts and find creative uses for them in your levels. If there's a bug that you find while trying these scripts out then please let me know by posting the issue in this thread or on Discord.
Crediting me would be appreciated if you are using my scripts.
Hopefully I can conquer my fear for those annoying and scary crashes in the future.
This is a custom script pack that I made for SMBX 1.4.5 (38A) which includes all of my scripts that I work on so far.
I currently making custom scripts for SMBX 1.4.5 (38A) because programming is something I wanting to do for a long time and you may be wondering, why I haven't made custom ASM stuff for SMW let? Well it may sound embarrassing but it because I was scared and sometimes even get jumpscare by crashes on the SNES's hardware. Yep, that was the reason. Still to its day I still find crashes on the SNES scary too me because of the random sound effects and music, moving garbled graphics, black screens, affecting the emulator and even crashing the emulator itself. This is one of the reasons why I making my current project "Super Mario World MORE" on SMBX 38A because that fangame's editor doesn't have those "jumpscare-ish" game crashes, instead it just shows a simple "!" error when something went wrong within the game. Will I be enable to conquer the fear of the crashes, probably not which is why I showing off my custom scripts pack which can be useful to any SMBX 38A users out there.
"NEW" - Super Mario World - Monty Mole and Expanded Mega Mole
Originally coded by CoolXD for his Monty Mole script, this pack includes the following:
- Monty Mole -
Monty Mole Hole - Both Ground Dwelling and Ledge Dwelling
Monty Mole - Chase and Walk n Hop Variants (The latter of which was coded by myself)
Monty Mole Pile - Left and Right (Originally from SMW Central By RussianMan)
- Mega Mole -
Mega Mole Hole - Both Ground Dwelling and Ledge Dwelling
Mega Mole - (Already in SMBX but has been modified for this pack)
Mega Mole Pile - Left and Right (Originally inspried by RussianMan's Monty Mole Pile from SMW Central)
- Monty Mole -
Monty Mole Hole - Both Ground Dwelling and Ledge Dwelling
Monty Mole - Chase and Walk n Hop Variants (The latter of which was coded by myself)
Monty Mole Pile - Left and Right (Originally from SMW Central By RussianMan)
- Mega Mole -
Mega Mole Hole - Both Ground Dwelling and Ledge Dwelling
Mega Mole - (Already in SMBX but has been modified for this pack)
Mega Mole Pile - Left and Right (Originally inspried by RussianMan's Monty Mole Pile from SMW Central)
Download Link V1.0 - Monty Mole
Download Link V1.0 - Mega Mole
Credits
Script By CoolXD and TheOrangeToad
Graphics By Erik
Super Mario Bros Wonder - Snortoise
Download Link V1.0
Credits
Script By TheOrangeToad
Graphics By D3-03/Hammerless Penguin
Paper Mario: The Thousand-Year Door - Spinia, Spania and Spunia
These three spinning enemies from said game that if the player get near it, it will charge for a short amount of time before spin-dashes towards the player.
Spinia - It will charge for a short amount of time if the player goes near it and spin-dashes towards the player after they stop charging.
Spania - Same as Spinia but has spikes on their head so you can't jump on it.
Spunia - Same as Spania but once it stop charging it will move faster then the other two.
Spinia - It will charge for a short amount of time if the player goes near it and spin-dashes towards the player after they stop charging.
Spania - Same as Spinia but has spikes on their head so you can't jump on it.
Spunia - Same as Spania but once it stop charging it will move faster then the other two.
Download Link V1.1
Credits
Script and Graphics By TheOrangeToad
Originally in the NES Version of Mario's Time Machine, these Ground Pound Koopas will try to stun you by pounding to the ground. There are four variants that are shown in this link with each variants showing how they work.
Download Link V1.0
Credits
Script By TheOrangeToad
Ground Pound Koopa Graphics By Heroic-Man Rhoden and for originally request it (Edited By TheOrangeToad)
Yellow Parakoopa, Wave Motion
Download Link V1.0
Credits
Script By TheOrangeToad
Thanks to Slash-18 for the hovering code which was originally used for his Flying Spiny script that I'd modfily for my script.
Erik (On SMW Central) for the original inspiration for this script.
Super Mario World - Big Bubble
Download Link V1.0
Credits
Script By TheOrangeToad
Thanks to Slash-18 for the same reason as my other script above.
Super Mario World - Jumping Cheep Cheep
Download Link V1.0
Credits
Script By TheOrangeToad
Graphics By Nintendo
Work In Progress
These we scripts that are currently unfinished but can still be downloaded for beta testing and bug finding purposes.
Super Mario World - Amazing Flyin Hammer Bro
Download Link
Credits
Script By TheOrangeToad
Graphics By Nintendo
Older Stuff
Mario's Time Machine (NES) - Ground Pound Koopa
Download Link V1.2
Credits
Ground Pound Koopa Graphics By Heroic-Man Rhoden and for originally request it (Edited By TheOrangeToad)
Script By TheOrangeToad
That pretty much it for this pack for now but feel free to test these scripts and find creative uses for them in your levels. If there's a bug that you find while trying these scripts out then please let me know by posting the issue in this thread or on Discord.
Crediting me would be appreciated if you are using my scripts.
Hopefully I can conquer my fear for those annoying and scary crashes in the future.