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(SMBX 38A 1.4.5) TheOrangeToad's Teascript Vault (My Coding Pack for SMBX 38A)

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This is........



This is a custom script pack that I made for SMBX 1.4.5 (38A) which includes all of my scripts that I work on so far.

I currently making custom scripts for SMBX 1.4.5 (38A) because programming is something I wanting to do for a long time and you may be wondering, why I haven't made custom ASM stuff for SMW let? Well it may sound embarrassing but it because I was scared and sometimes even get jumpscare by crashes on the SNES's hardware. Yep, that was the reason. Still to its day I still find crashes on the SNES scary too me because of the random sound effects and music, moving garbled graphics, black screens, affecting the emulator and even crashing the emulator itself. This is one of the reasons why I making my current project "Super Mario World MORE" on SMBX 38A because that fangame's editor doesn't have those "jumpscare-ish" game crashes, instead it just shows a simple "!" error when something went wrong within the game. Will I be enable to conquer the fear of the crashes, probably not which is why I showing off my custom scripts pack which can be useful to any SMBX 38A users out there.

"NEW" - Super Mario World - Monty Mole and Expanded Mega Mole

Originally coded by CoolXD for his Monty Mole script, this pack includes the following:

- Monty Mole -
Monty Mole Hole - Both Ground Dwelling and Ledge Dwelling
Monty Mole - Chase and Walk n Hop Variants (The latter of which was coded by myself)
Monty Mole Pile - Left and Right (Originally from SMW Central By RussianMan)

- Mega Mole -
Mega Mole Hole - Both Ground Dwelling and Ledge Dwelling
Mega Mole - (Already in SMBX but has been modified for this pack)
Mega Mole Pile - Left and Right (Originally inspried by RussianMan's Monty Mole Pile from SMW Central)



Download Link V1.0 - Monty Mole
Download Link V1.0 - Mega Mole

Credits
Script By CoolXD and TheOrangeToad
Graphics By Erik

Super Mario Bros Wonder - Snortoise

This turtle enemy act the same way as koopa troopas do however it will crawl forward instead but when it goes underwater, it will swim horizontally.


Download Link V1.0

Credits
Script By TheOrangeToad
Graphics By D3-03/Hammerless Penguin


Paper Mario: The Thousand-Year Door - Spinia, Spania and Spunia
These three spinning enemies from said game that if the player get near it, it will charge for a short amount of time before spin-dashes towards the player.

Spinia - It will charge for a short amount of time if the player goes near it and spin-dashes towards the player after they stop charging.
Spania - Same as Spinia but has spikes on their head so you can't jump on it.
Spunia - Same as Spania but once it stop charging it will move faster then the other two.




Download Link V1.1

Credits
Script and Graphics By TheOrangeToad



Originally in the NES Version of Mario's Time Machine, these Ground Pound Koopas will try to stun you by pounding to the ground. There are four variants that are shown in this link with each variants showing how they work.

Download Link V1.0

Credits
Script By TheOrangeToad
Ground Pound Koopa Graphics By Heroic-Man Rhoden and for originally request it (Edited By TheOrangeToad)


Yellow Parakoopa, Wave Motion
A yellow parakoopa that files in wave motion. Pretty self-explanatory isn't it.


Download Link V1.0

Credits
Script By TheOrangeToad
Thanks to Slash-18 for the hovering code which was originally used for his Flying Spiny script that I'd modfily for my script.
Erik (On SMW Central) for the original inspiration for this script.


Super Mario World - Big Bubble
A big bubble from Super Mario World that hovers in wave motion. I'll only really made this because the Yellow Parakoopa script that I've made above behaves almost the same way but slower and with a better hitbox.


Download Link V1.0

Credits
Script By TheOrangeToad
Thanks to Slash-18 for the same reason as my other script above.


Super Mario World - Jumping Cheep Cheep
A cheep cheep from Super Mario World that moves around left and right and eventually jump afterwards.


Download Link V1.0

Credits
Script By TheOrangeToad
Graphics By Nintendo


Work In Progress
These we scripts that are currently unfinished but can still be downloaded for beta testing and bug finding purposes.
Super Mario World - Amazing Flyin Hammer Bro

Note: Technically the Hammer Bro itself is finished but it missing his flying platform which is beyond my teascript coding skills for now.

Download Link

Credits
Script By TheOrangeToad
Graphics By Nintendo


Older Stuff
Mario's Time Machine (NES) - Ground Pound Koopa

Note: It shows a older version of the NPC script which I have now updated it.

Download Link V1.2

Credits
Ground Pound Koopa Graphics By Heroic-Man Rhoden and for originally request it (Edited By TheOrangeToad)
Script By TheOrangeToad

That pretty much it for this pack for now but feel free to test these scripts and find creative uses for them in your levels. If there's a bug that you find while trying these scripts out then please let me know by posting the issue in this thread or on Discord.

Crediting me would be appreciated if you are using my scripts.
Hopefully I can conquer my fear for those annoying and scary crashes in the future.




This thread shouldn't have zero replies. This deserves some attention solely for the amount of stuff you made! That's definitely a lot of resources for people into SMBX. If I were to pick a favorite from all of these, I kinda like the Spinia family, since I just recently played through TTYD and it's cool to see a version of them in an actual Mario platformer.
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!

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