Okay, I'm rested now, so let me give a proper description. This is a preview release. For those not in the know, MushROMs was the name of my Super Mario All-Stars SMB1 editor. I later changed the name to Brutario (Brute-force mario editor) in an attempt to deliver a minimum viable product. It took a few decades of work since I was just a teenager when I started. Sorry for the wait.
Right now, you can just edit level data. But this was far-and-away the hardest thing to implement, so hopefully other features will be easier to add in the future now. You can insert new objects into levels, but don't go crazy as I haven't added ROM expansion features yet, and there's not much extra space in the level data to begin with.
I tested as best I could, and I am able to edit and save just fine. I worked hard to make the interface responsive and friendly, but it still needs a lot of work.
I'm most interested in feedback: What's good, what could be better, and what's broken.
Link
Source Code if you want to contribute
Big thanks to all the support and patience I've received over the years. I love this community and I hope Brutario is a project that grows and gets its own community over time. I'll keep working on it so long as people care about it.
Right now, you can just edit level data. But this was far-and-away the hardest thing to implement, so hopefully other features will be easier to add in the future now. You can insert new objects into levels, but don't go crazy as I haven't added ROM expansion features yet, and there's not much extra space in the level data to begin with.
I tested as best I could, and I am able to edit and save just fine. I worked hard to make the interface responsive and friendly, but it still needs a lot of work.
I'm most interested in feedback: What's good, what could be better, and what's broken.
Link
Source Code if you want to contribute
Big thanks to all the support and patience I've received over the years. I love this community and I hope Brutario is a project that grows and gets its own community over time. I'll keep working on it so long as people care about it.