Hello welcome to my C3 thread, this C3 I'll be releasing updates to some previous sprites I released all of which have been completely rewritten, so anyway here they are.
DKC 2 Lockjaw
Lockjaw from DKC 2, now behaves slightly closer to his DKC 2 counterpart
DKC 3 Nid
Nid from DKC 3, now has many new functions such as
-being able to move horizontally
-moving to the direction the player is facing at
-ability to slowly increase it's jump height on it's own
-the pink variant from the original game that only jumps if the player is standing on it
-a custom blue one that will start jumping once the player steps on it once
also many of it's settings can be controlled with extra bytes or a simple define in the asm file
YI Baseball Boys
the baseball boys from Yoshi's Island has new functions such as:
-ability to show the current sprite it has grabbed (this currently is limited to a 16x16 sprite tile)
-ability to grab any normal or custom sprite if defined to do so through a table meaning it can now grab custom sprites such as the included egg projectile
-ability to infinitely throw any normal or custom sprite through a list indexed with an extra byte
also currently this new version only has the green glove implemented.
the egg projectile has also been updated and can now
-bounce off walls similar to the original games egg projectile
-trigger blocks like shells
-explode once the egg shatters
-ability to set the amount of times it can collide with objects before shattering through extra property bytes
-knock the player towards the direction the egg projectile was headed to, requires an uberasm code to function
anyways here is the download
C3 SPRITEPACK DOWNLOAD
and that's all I have thanks for checking out my thread!
This is my non existent layout I plan on adding one soon.. or never
I have a discord server, feel free to join if you want
DKC 2 Lockjaw
Lockjaw from DKC 2, now behaves slightly closer to his DKC 2 counterpart
DKC 3 Nid
Nid from DKC 3, now has many new functions such as
-being able to move horizontally
-moving to the direction the player is facing at
-ability to slowly increase it's jump height on it's own
-the pink variant from the original game that only jumps if the player is standing on it
-a custom blue one that will start jumping once the player steps on it once
also many of it's settings can be controlled with extra bytes or a simple define in the asm file
YI Baseball Boys
the baseball boys from Yoshi's Island has new functions such as:
-ability to show the current sprite it has grabbed (this currently is limited to a 16x16 sprite tile)
-ability to grab any normal or custom sprite if defined to do so through a table meaning it can now grab custom sprites such as the included egg projectile
-ability to infinitely throw any normal or custom sprite through a list indexed with an extra byte
also currently this new version only has the green glove implemented.
the egg projectile has also been updated and can now
-bounce off walls similar to the original games egg projectile
-trigger blocks like shells
-explode once the egg shatters
-ability to set the amount of times it can collide with objects before shattering through extra property bytes
-knock the player towards the direction the egg projectile was headed to, requires an uberasm code to function
anyways here is the download
C3 SPRITEPACK DOWNLOAD
and that's all I have thanks for checking out my thread!
This is my non existent layout I plan on adding one soon.. or never
I have a discord server, feel free to join if you want