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Not sure if this is a layer 1 or layer 2 overworld event

Hi,

I'm trying to add the last piece to my overworld but I'm having a hard time figuring out how to set this up.

So the last thing you do in my overworld is beat a level in the special world which triggers an event and sets a path to from the special world back to the yoshi's house in the overworld. I have the stars setup and I know how to connect them. What I'm looking for is to trigger the platform for the overworld with the star on it next to yoshi's house.

Here's the special world star


Here's the overworld star without the platform (so before you beat the last level in the special world)


This is how I'd like it to look once the last level of the special world is passed.


So I know you cannot have a level trigger two events (unless you use a secret exit). But I'm not sure how to trigger that platform and star to activate once the last level is passed in the special world. I cant find a lot of tutorials for layer 1 events so not sure if thats what is needed here. If anyone has any ideas I'd appreciate a point in the right direction.


This is the sort of situation you would use Layer 1 events #lm{owev1} for. Place the revealed second star using that.

Additionally, because the ground platform isn't actually going to be visible at the time of beating the last star world level, you'll want to use a somewhat-hidden feature for that known as silent events. While in Layer 2 event mode #lm{owev2}, you can make an event tile silent by holding shift when right-clicking to place the new tile. Silent events are special in that they won't make a sound and won't update graphics (only the actual tile ID, which will then be reflected when the submap is next reloaded), and all activate simultaneously. You'll want to use them any time a tile is being updated in a separate submap.
(as a side note, Layer 1 event tiles are always silent)

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Thanks that worked! but there is still one thing I cant seem to figure out.



At the start of the hack I have to have the star visible (as above) because if I put it in the overworld via the layer 1 event editor I cannot link it and the star in the special world (the ability to link the stars only works in Layer 1 16x16 editor mode). If I try to make it a star that only becomes visible on an event it never becomes visible and I have this weird issue where there's a level 0 where the star is supposed to be. I can live with the star being visible from the beginning but was wondering if there was a way to fix that one issue by linking the two stars but also keeping the overworld star invisible until the last special world level is beat. (I could have also just missed how to do this in layer 1 editor mode if I did thats on me lol). Thanks again for the help with everything.
Just place both an unrevealed star in Layer 1 16x16 editor mode and a visible star in the layer 1 event editor mode at the same location. The original game did the same thing several times. In your case you just won't be bothering with setting the Layer 1 16x16 editor mode star to be revealed on any event.
Hey sorry for the late reply finally got a chance to test it out and it worked! Thanks again for the assist with this.