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RAM Address for Mario Death

I am creating a program to display Mario death counts and have been using RAM Address $71 to determine if Mario has died (only FxPak Pro / usb2snes this results in a value of #$09 when Mario dies). When trying to adapt this methodology to work on emulator as well (RetroArch), I noticed that this same RAM Address does not give a value of #$09 when Mario dies.

Is there a universal RAM Address that could be used to determine Mario has died in any way (i.e. via a pit, a muncher, timer runs out, etc.)?


$71 is indeed the correct RAM address to use for this. I'm not sure how RetroArch references RAM in scripts, but it may be getting referenced by the emulator as either "7E0071" or "000071" (or you may have to specify specifically W-RAM, if there's an option to specify the region).

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