I am creating a program to display Mario death counts and have been using RAM Address $71 to determine if Mario has died (only FxPak Pro / usb2snes this results in a value of #$09 when Mario dies). When trying to adapt this methodology to work on emulator as well (RetroArch), I noticed that this same RAM Address does not give a value of #$09 when Mario dies.
Is there a universal RAM Address that could be used to determine Mario has died in any way (i.e. via a pit, a muncher, timer runs out, etc.)?
Is there a universal RAM Address that could be used to determine Mario has died in any way (i.e. via a pit, a muncher, timer runs out, etc.)?