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Mario: the meteor...

i'm presenting this funny hack: Mario: the meteor:

with level asm, mario has already a cape(not in the whole game, though)




and a video:

<object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/QVwSYlIDsAQ&hl=it&fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/QVwSYlIDsAQ&hl=it&fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object>

i'll relase the demo later...

EDIT:

i did this stupid "mario graphics" for this, so, because i was bored.

here
thanks to Azure that gave me the idea with a image.

EDIT2: for now seems poor, but you will be surprised.
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I like your level design. It is very creative and it does not look like it would get boring. But the areas with the extended amounts of cement blocks may make some people look away.
Are you going to use EXGFX, GFX, ASM, Custom Music?

That would make the hack.
Originally posted by Hellsingrunner
Are you going to use EXGFX, GFX, ASM, Custom Music?

That would make the hack.


I'm sorry, but this is completely wrong:
these features are only for improve the hack, then if you want to do a clean hack, you should do without these features.
for example, custom music there weren't a time.

finally i relased it:

here

what do you think? it deserve to be featured at least?

also, i would present some sonic rip too:
greenhll

oilocean

EDIT: i would want to keep this hack on the top, not on the bottom D:
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Watch, i made a Super Mario 64 level
From just the video on your level design, I think that it's pretty solid and not bad overall, though I'm not that impressed. The brownish cement blocks that acted as a kind of background were a nice touch, especially since it might make it somewhat hard to distinguish from the "real" cement blocks,

At 1:25 in the video, you might want to add a tiny trail of coins to help tell the player that something's up there without revealing what it is. Also, I don't particularly like to use invisible blocks unless they'll be vital in some way, though if I was going to use invisible blocks, I'd provide some sort of hint that there's indeed one.

At 2:08, did Mario just stand in a field of nipper plants without getting hurt? 0.o

Overall, I think that I might want to check this hack out when given the chance.
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.
Originally posted by Dinomar
Originally posted by Hellsingrunner
Are you going to use EXGFX, GFX, ASM, Custom Music?

That would make the hack.


I'm sorry, but this is completely wrong:
these features are only for improve the hack, then if you want to do a clean hack, you should do without these features.
for example, custom music there weren't a time.



Awesome, you are completely right dude!

I played the first 3 levels of this hack, and you have some very good skill and you definitely are good at making levels fun and with surprises. Absolutely excellent!


It's a very short, but pretty challenging hack I must say. The level design is pretty darn solid, though not inspiring. I won't reveal any spoilers, but I'd like to see what happens next.
I'm currently taking an indefinitely long break from ROM hacking to play World of Warcraft again. Anyone may check out my user bio for more information on what I'm planning for Rainbow Legends: S********'s Adventure.