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72 Hour Kaizo Level Design Contest #2: The Fifth Switch Palace - Rules and Submissions

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Yellow, Red, Blue, Green.

But, hear me out...what if there was more? And the more, what if it was just a little different?

72 Hour Kaizo Level Design Contest #2: The Fifth Switch Palace



Theme Rules: For this contest, you must create a level that would serve as SMW's secret, kaizo Fifth Switch Palace. It is entirely up to you how you interpret that, but the level must end with the pressing of a Switch Palace switch.

As with the most recent 24hoSMW, theme adherence will not be part of the judges' scoring. If your level does not end with a block switch, it will simply be disqualified. Because of this, we will be interpreting themes as generously as possible.

Entry Rules:
  • You may not use MSU-1.
  • ALL CUSTOM GRAPHICS, SPRITES, NON-MSU-1 MUSIC, AND PATCHES/UBERASM ARE ALLOWED.
  • You cannot work with a partner for this contest.
  • You can only have one exit in your level.
  • Your entry must adhere to SMWC's submission guidelines for kaizo hacks, including respecting the player's time and considering their experience.
  • There is no time or difficulty cap; however, judges may decide to move on or disqualify a level if they concur that a level's difficulty or playtime is not respectful of the judge's time.
  • Your level should either include an infinite lives patch or a life farm accessible from the start. (If you need assistance with either of these, please read  MarioFanGamer's post here)
  • Make sure your name is not visible anywhere in your level.
  • Submitting an .ips file will result in disqualification, and submitting a ROM will lead to site punishment!


Scoring and Judging:
Level Design: 30 Points
How is the overall level design of the entry? Do the setups flow well? Does the level's difficulty add to the experience, or subtract from it? Are there any functionality issues (i.e. slowdown or softlocks)? Above all else, is the level fun to play?

Creativity: 15 Points
Does the level present any unique or interesting ideas? Does it have any original, nice setups? Is there an innovative gimmick? On its own, is the theme of the level creative?

Atmosphere: 5 Points
How do the visuals and music complement the level? Are the aesthetics polished and pleasing to the eye? Is the music broken or annoying to listen to?

Our esteemed switch-pressing judges:  Alex,  GlitchCat7,  Shoujo,  shovda,  YouFailMe

Deadline and Submissions:

Shockingly, this one's on a tight timer: the deadline for entries is Monday, December 16th, at 5:00 PM EST!




Please submit your entries here, in this thread, as BPS files. Any questions, please ask them in the Discussion thread here, or on our Discord server at #72ho-discussion and #72ho-showoff.

Good luck, have fun!
I'm not a doctor.

jungle Switch
Tree,I See
'?' SWITCH PALACE (v1.1)
Clear video (slightly outdated, I may update it if I have time)

Big thank you to  AmperSam and luukzmithv 2 for their feedback and playtesting.

First (and hopefully the last) update: removed screen scrolling and added a nasty surprise. :)

echopraxia treatment center

clear video
Now that I've started working, I won't be able to be as active as before. This is really very sad and depressing for me.

WORK IN PROGRESS
▬ good old days 4 [RELEASED!] [DOWNLOAD]
▬ good old days: recycle bin (?/? level(s) completed)
▬ Super AllSprites.bin World (?/? level(s) completed)
▬ Forer - Barnum 2 (?/? level(s) completed)
▬ dumb 2 - strange levels in my notepad (22/62 level(s) completed)
----------
By the way my Youtube channel
https://bin.smwcentral.net/u/51262/RainbowSwitchPalace.zip
Lets go back in time juuuuust a tiny bit~

Entry
Art by @ScoottheBat
My entry:
Forgotten Palace
I'm working on a collab Hack, and we're looking for partners with GFX and/or ASM skills to work with us on Pub Quest For RR. If you're interested, contact me!

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