Language…
11 users online: 1mslakingoff, 35TCB77, Alyssa,  BeeKaay,  Erik, firedfalcon, JeepySol, Man At War, Pawnshow, UTF, xMANGRAVYx - Guests: 152 - Bots: 76
Users: 70,132 (2,546 active)
Latest user: pioio

A new hack for your viewing pleasure

Super Mario WorldStandardWork in ProgressScreenshots

Hello C3! Knight of Time here, and I have a treat for you all. Some of you may remember long ago I made a SMW hack called Mario & Luigi's Double Trouble, which I sadly had to discontinue. But like a phoenix rising from the ashes, I eventually regained my desire to hack SMW again, and as a result, I began working on a new hack that I've decided to call Mario & Luigi's Ultimate Adventure, and for good reason. This new hack is chock-full of custom asm, and one of the biggest additions to it that my old hack didn't have is lx5's custom powerups (as you can expect, Luigi will be playable here in addition to Mario). I want to personally thank Pink Gold Peach for giving me the inspiration to make a hack revolving around these extra powerups and even though my hack is currently a WIP with no demo to show just yet, I have some screenshots to show you all. These screenshots are all taken from Princess Peach's castle, which is gonna serve as a powerup tutorial hub where the player must break 8 targets in each area that are either red, blue, green, or yellow (each are breakable in a different way), and may have something even bigger here later on. But for now, without further ado, here are the screenshots I have so far.

This one is from the hub, where you can choose what powerup you want to try out.



The rest are from a tutorial area; now, there are several more here, but I'm gonna divvy them up according to the powerup they each show off (I hope you guys don't mind I chose the same BG and FG combination for the powerup tutorial areas; I wanted them to basically show the exterior of Princess Peach's castle, since the outdoor area of her castle in Super Mario 64 was my inspiration here). Note: I'm not gonna show screenshots of every individual powerup tutorial area being as I am only roughly halfway in designing them (the ones with the yellow targets are considered "before" and "after" screenshots, being as they are the hardest to break, but just require moving at full speed).

Super Mushroom:



Fire Flower:



Hammer Suit:



Boomerang Flower:



Super Leaf:




Tanooki Suit (this area was a little stubborn to work on; I had to fix the bumpers in one of the screenshots for this powerup):





Frog Suit:



Superball Flower:




Rocket Boots:



So yeah, once I get the first world (Grassland) completed, I'll make a new topic in the Works in Progress forum with screenshots of some actual levels, and a demo of the first world including these tutorial areas. In the meantime, I hope you all enjoy C3!
Look like SM64 Peach's Castle
Overworld Design Contest after Mario Kart World Direct
Originally posted by Dispace
Look like SM64 Peach's Castle


Yep, it sure is. When I started to make the tutorial areas, I knew I wanted to make them all take place just outside the castle. I had originally thought of using a different BG of Princess Peach's castle, but this BG was just too good to pass up, so I decided to go for it.

The BG/FG combination did leave me quite limited in colors I can use for objects in it, though, considering that the BG alone uses a lot of individual colors. Of course, when it comes to making actual levels, I will be using other BGs and FGs.
I think it would have been cute to include a bps even if you just have the tutorial areas for now, just to get a glimpse of the playability.
Still, it's neat that you have been working on this, and the screenshots do look cute. I will look forward to how it develops from here! Good luck with it.
Please check out BOWSIE!
Baby, please, would you end your night with me?
Originally posted by Erik
I think it would have been cute to include a bps even if you just have the tutorial areas for now, just to get a glimpse of the playability.
Still, it's neat that you have been working on this, and the screenshots do look cute. I will look forward to how it develops from here! Good luck with it.


Thank you Erik; I was tempted to release a bps here, but since the tutorial areas aren't all 100% complete, I'm afraid I won't have one ready before C3 is over.

Also, I just realized that the fourth screenshot from the Superball Flower section is outdated as the screenshot after it is what that particular area became. My apologies if anyone is confused over the discrepancies there (that's something I wasn't intending to do since I made some minor changes in some tutorial areas).
I think it's quite a nice idea to give each of the power-ups it's own tutorial area.
For those who have only played vanilla hacks might be thrown off if they are expected to just understand how these SMW versions of classic power-ups are supposed to work.

I also like how it takes place around Peach's Castle. Perhaps the background could change slightly, maybe showing the back courtyard for example?
Either way this is looking really nice so far so good luck with your new project!
I had already seen some of these in Discord, but it looks pretty fun with the various powerups! As Erik said, it would've been very nice to include a playable demo of at least the tutorial areas, due to the untapped potential within that.
My Mode 0 guide.

My Discord server. It has a lot of archived ASM stuff, so check that out!

Originally posted by 1UPdudes
I think it's quite a nice idea to give each of the power-ups it's own tutorial area.
For those who have only played vanilla hacks might be thrown off if they are expected to just understand how these SMW versions of classic power-ups are supposed to work.


Thanks. I was unsure at first if I wanted to make tutorial areas for the vanilla powerups (excluding the Starman), but when I decided to implement RussianMan's ground pound UberASM code, I decided that showing off the ground pound would be best done first in the Super Mushroom area (that's how Mario broke the brick block underneath him); similarly, in the Mini Mushroom area, it's necessary to use as Mini Mario/Luigi as there is a Koopa there that must be ground pounded for Mini Mario/Luigi to steal his shell and clear a path forward through some more brick blocks (the ground pound enables Mini Mario/Luigi to damage stompable foes in my hack).

Originally posted by 1UPdudes
I also like how it takes place around Peach's Castle. Perhaps the background could change slightly, maybe showing the back courtyard for example?
Either way this is looking really nice so far so good luck with your new project!


I'm not sure if I want to do anything with the background, since it's a little bit on the complicated side to begin with (but for the foreground, I made some additional tiles to go along with it, including tiles for the Mini Mushroom area for the tiny passages only Mini Mario/Luigi can pass through). And thanks for the blessing of luck here; that is very much appreciated after what happened with my old hack.

Originally posted by Anas
I had already seen some of these in Discord, but it looks pretty fun with the various powerups! As Erik said, it would've been very nice to include a playable demo of at least the tutorial areas, due to the untapped potential within that.


Thanks! However, with the cold I've been dealing with for a little over a week now (hence I caught it before this C3 even started), it has been a bit...draining on me. I am so thankful it didn't stop me from posting this topic in the first place, though if anyone is wondering why I've been posting less than usual at this C3, it's because of the cold's draining effect. I'm hoping to be over it by the end of this week (or sometime next week if it lingers longer, considering colds aren't really easy for me to get over anyway), but at the rate things are going, I'm not gonna have a demo ready until possibly the next C3 event, so for those of you who asked me about one or are thinking of it, I apologize (I truly don't like letting people down, however, my priority right now is getting over this cold). If all goes well, I'll have another topic about my hack with new screenshots and a demo for the next C3 (I hope).
cool, i've been watching the progress of this in the shadows on discord, looks really fun, i hope you can finish it soon to play it, as well as some comments, i would have liked a bps to play it too haha, but i'll wait, good luck.#smw{:peace:}
Originally posted by Steven Atauchi C.
cool, i've been watching the progress of this in the shadows on discord, looks really fun, i hope you can finish it soon to play it, as well as some comments, i would have liked a bps to play it too haha, but i'll wait, good luck.#smw{:peace:}


Thank you. I'm hoping I can finish it someday too, but being as progress on my new hack has been slower than my old hack, it's hard to tell when (or even if) this new hack will be completely finished someday.

And thanks for your patience as well. So yeah, as much as I'd like to add some more screenshots of the tutorial areas to this topic, I'm not gonna do that, but I'll post new ones in #showoff on Discord when I am ready.

Thanks again for all the comments guys; it made me happy to make my first C3 topic despite being under the weather.
Good luck on this project! It looks promising!!!!!!!! #smw{:TUP:}

Super Mario WorldStandardWork in ProgressScreenshots