









Building a pit hack was a lot of fun, and a suprising number of people have beaten it.
Hence, I decided to build a glitch puzzle hack next. What could go wrong...
EVERYTHING
The hack will still be a pit hack in the sense that it is meant to be played with rewinds,
frame advance and lua scripts. There are no subpixel perfect obstacles, but some
glitches are both multi-frame perfect and way too cool not to show off, so I decided
to give you the full arsenal of tools to work with.
Since this is a pit hack, I'd like to keep the game mechanics as vanilla as possible.
But some things are just too annoying to build around, so I've patched a few things.
- HF's Hell glitch
(2021 name for spawn index transferal)
- Grazing a solid block reduces your speed by 17.
No wall jumps for you!
- P-speed and slope sliding speed has been reduced from 49 to 48.
↑
- The hack doesn't use ACE. Getting a consistent effect from a chuck eat is fair game,
but if you're manipulating memory to get specific opcodes, I will bring a yoshi and
spawn a reznor in your castle.
To catch any unwanted side effects of these patches, I'm releasing a 1 level demo of the hack.
I'm very curious to see how difficult my puzzles are.
Let's hope I won't pull a Strugglez.
Download Demo