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Recovering 16 + 1 lost SPCs in 2025 & BRR samples for Golf

Super Mario WorldMusicSamplesWork in ProgressResource Release

Day 1: Initial release
Day 2: BRR samples for Golf
Day 3: Sampled bonus house

Welcome! As of recently, I was able to restore access onto one of my old hard drives which came just in time for preparing assets on an abandoned QLDC level concept and archiving earlier builds of defunct tools for further use and documentation. In the process, I've also uncovered some previously unheard music and unsampled SMW ports across several years ago that may be of interest in here, adding up to 16 complete picks in total.

| 0 | 1 | 2 | 3 |
| 4 | 5 | 6 | 7 |
| 8 | 9 | A | B |
| C | D | E | F |


Download all SPCs
Track information

These ports will soon be posted to the SMW Music Section once the song data has been fully converted and optimized for AddmusicK 1.0.11.. individual track metadata couldn't be located at the moment due to encoding differences so further identification may be needed for the process of releasing notes.

Thanks for listening in, have a great day and night in the world!
what is song names?
Overworld Design Contest 2025 After Nintendo Switch 2 Direct (Post-April Fools!!!)
Day 2

The second day has arrived, introducing a bunch of links to NEW sample packs from True Golf Classics™, in release order:

Harukanaru Augusta
Waialae Country Club
Pebble Beach Golf Links
Wicked 18
Masters: Harukanaru Augusta 2
Harukanaru Augusta 3: Masters New
Pebble Beach no Hatou New: Tournament Edition

Included within the compilation are sound effects associated with golfing mechanics for a complete experience in music and gameplay.
Stay tuned for the last days with new ports, releases and further optimizations.
Day 3

The final day has arrived, this time recovering some bonus old port which additionally takes advantage of custom samples in-game:
Spider Man - Fun House
SPC

This song caught my attention of porting music from Genesis titles to the SPC format since the original tune heavily depends on samples to convey the sense of fun, widely known to be one of the more expressive examples on the platform.
Rather than sampling directly from FM, the lead instruments consist of some of the more commonly used BRR samples heard in various local low-budget titles as a starting point, voices are mostly kept as is with some optimization and less duplication to fit into six channels compatible with SMW's #default sample set.
Interestingly, this song was also present into the SNES version which omits a few elements


Thanks for tuning in, the remaining lost music from threads will soon published onto the SMW Music Section for listening and other purposes..


I do love me some more BRR packs being submitted, and you picked a good niche that no one else was likely to touch, so good call. I also really like a lot of these ports from the initial 16, for a second I thought "fc325a" was a game's name and all of these were from the same place, but hearing the different styles that's clearly not the case, so I'm curious to know where some of these are from (actually, I can at least tell that 15 is Boundaries/Podorui from Romancing SaGa 3).

That Fun House is a diabolical maneuver, but great way to cap off the thread. Nice work all around!
embed fail!!




From your SPC list, my favorites were 0, 6, D, and F. E sounds VERY familiar, It sounds like it's from a square game. That "Fun House" song sounds absolutely horrifying, like you chose to correctly port a cursed song. It's... unique at least, great job with the samples. Can't wait for the release of the other songs, thanks for sharing!
Originally posted by icrawfish
I do love me some more BRR packs being submitted, and you picked a good niche that no one else was likely to touch, so good call. I also really like a lot of these ports from the initial 16, for a second I thought "fc325a" was a game's name and all of these were from the same place, but hearing the different styles that's clearly not the case, so I'm curious to know where some of these are from (actually, I can at least tell that 15 is Boundaries/Podorui from Romancing SaGa 3).

That Fun House is a diabolical maneuver, but great way to cap off the thread. Nice work all around!


Thanks for the feedback.. I've had saved up a good number of experiments on the way of learning techniques prior to the consolidation of the SMW folder so the fact that a lot of them can be listened to in the latest AddmusicK is somewhat relieving, if not for overdues. There likely won't be any "new" songs soon in light of holdover material and incoming priorities that have be solved first and foremost.

T&E Soft's new 3D golf simulations have been uniquely fascinating to me in terms of sport titles since for the longest time many of their music starting with the SFC installations were obscured and haven't been documented and ripped yet until recently. Their soundtracks are quite varied in style and execution across multiple console generations.. sadly we don't know for sure who wrote a good portion of their music since that company has an absolute disregard for aknowledging outside contractors and composers as human beings who did put in their soul and hard work into the gameplay, as instances of track re-use have came to light not too long ago.

Less than 24 hours are left before the initial music ports can be readily packed onto the section.. there'll be a bonus on each unique referenced on this thread in time!
Finding and gathering some technical and track information regarding the initial post of 16 lost SPCs:

0) Pachinko Fan 2 - Starting a Game
- As with the original Pachinko Fan, the sequel manages to get even better for it's soundtrack with new thematic variants and percussive influences, arguably some of Miyamoto's greatest work alongside Ganso Pachinko Ou, very prolific if not the most throughout the SFC era.

1) How to Chiptune - Theme Song
- If you've wanted to write and compose chiptune music within the past few years, this tune will likely become familiar which gets featured as an introductory demo tune in a series of tutorials from multi-system chiptune trackers up to plugins that support the very sound chip we're hearing right now. The original solely used samples from Super Mario World which translates over seamlessly to AddmusicK as a result.

2) Viuele - Mushroom Jam
- Some good old jamming tracker music designed around the Super Mario World sample set, possibly running for athletic and exciting levels.

3) Alien Vs Predator - Space Port
- An old school licensed classic of it's time, this variant has been ported directly from the SNES port in terms of instrument selection and overall execution.

4) Nekketsu Tairiku Burning Heroes - Ship
- The ships imply to have a loads of sales if this is used as the background music.. Burning Heroes's soundtrack is somewhat a spiritual successor to Brain Lord in composition which improvises any new instruments likely to be sampled from the Akai S1000/S1100 factory disks.

5) ComSensten - Oil Industries
- In an unexpected event, here's an original tune I had written years ago which was a soundtrack idea that simulated on the concepts of Mega Man 7, in this case pastiching Junk Man's theme with it's timed breakpoints and scaling arpeggios well as other lead harmonics present in the new industries of production.

6) Jack 'n' Hat - The Spike Factory
- This game stands high as one of the my favorite platformers I've jumped as part of obtaining the latest samples from our Steam library, a sort of hybrid platformer with long ranges and course layout reminiscent of programmable builders and SMW hacks, with an excellent soundtrack accompanied by both chiptune pulse waves and 16-bit sampled sound design that I have to recommend in it's entirety.

7) Retro Revengers - Boss Rush
- A throwback platformer from Japan, taking inspiration from a wide variety of properties into one game and a final boss rush as heard in this port.

8) Pachi-Slot Love Story - Parlors 3 (Nagoya Castle)
- From all of the SFC pachinko titles played, this one is certainly interesting in the fact that is gradually builds a convincing storyline and dramatic tension up to the seventh boss at the near ending, with dialogue and tasks relegated to buy specific items from shops set within the various prefectures of Chubu using the coins obtained through slot machines in-game.

9) Dark Kingdom - Field
- Another bizzare RPG title from Telenet Japan with new aliases seemingly unique to this release. This soundtrack uses a series of noticable four ascendant notes as it's main leitmotiv which have been copiously plastered to more than half of locations in-game.

A) Super Black Bass 3 - Title
- Smooth and relaxing piece at the initial opening title of a dawning sunset background.

B) Legend - Legend
- A legendary theme from the medieval action title known as Legend, whose have still survived to this very day to be playable on Steam.

C) Kidou Senshi Gundam F91: Formula Senki 0122 - Among Good Friends
- Nice meeting, possibly one of the only instances of the term "Among" being used in the SFC library.

D) Isozuri Ritou Gen - Menus
- Continuing with fresh fishing titles, taking place at the menus leading to Izu Islands.

E) Romancing Saga 3 - Podorui
- A timeless classic that has been covered for decades at it's hear, with the third installation having a number of soft spots like these outside of battles and story cutscenes.

F) Super Jinsei Game - Goodbye
The game of life is coming closer to an end with each day passing..


Expect the music to be soon available on the SMW Music Section within the next few days once the data is compatible at the latest versions.
We'll see at the next C3 on summer!
You did an awesome job with these SPC's! Good job! #smrpg{y}

Super Mario WorldMusicSamplesWork in ProgressResource Release