Language…
12 users online: amie5057, bald_ridge, carlofe92, Exodust, Link13, mariozuero, Masaya Murakami, matheoba, Mischievous Marc, signature_steve, teddy, Teows - Guests: 320 - Bots: 151
Users: 70,244 (2,565 active)
Latest user: SuperCheetos31

SMW 30 Now Has 205 Retroachievments!!! Help Needed

Super Mario WorldWork in ProgressArtMiscellaneous

Fanatical like a Demon


Super Mario World: 30th Anniversary Edition™
A project 4.2 years late in the making!

Super Mario World: 30th Anniversary Edition has come a long way from it's initial release. Prior to the start of this hack I had absolutely no asm knowledge, no plans, and no clear end goal/vision. It was apparent when I kept thinking it was the "final" version there was always things to fix, add, or balance out. The hack ended up becoming an ambitious project I just wasn't prepared for. These days I just maintain the hack fixing any oversights (though today there was a change made that was not bug fix but more on that later). Maybe if I'm confident that there's nothing left to fix I'll submit it to the hack section but that's a big maybe lol. Over the last few months I have been working on implementing retroachievements into the hack and with C3 I'm hoping to reach the possibility of a bigger crowd in the hopes to help test this set. There's 205 retroachievements that are split between normal mode, hard mode, bonus content mode, and the arcade mode. As of the writing of this post, the hack has not been updated to the current version on the site so please do not use that version if you want to help test this set out. If you need help setting this version up to work with the set, let me know via dms or you can post here.

A full list of the retreoachievements and their descriptions can be found here. Their art is in the works right now which you can view below. Art by HyperRed. If you like his stuff, his dms are open!



Now for the recent update. Usually I don't add/change features anymore bc as stated before, I don't want to drag the hack and just want to maintain it and fix bugs/oversights, but recently  Sonikku has ported SMB3 Bowser and added a ton of features to it and I was able to modify the hack to have this boss (long story short I lost all of smw 30's assets via usb failure and so I had to manually patch in this sprite as an asm patch)! You can check out his C3 thread right here!

Old version:


New Version:
If Bowser gets shot by a certain amount of fireballs or if he makes it past the first layer of bricks on the floor, he'll enter a desperate mode where he begins going all out. He starts out but spitting fire slightly faster, the fire begins going straight when it reaches your y pos (as well as not being spin jumpable), and his slams stun you (he also doesn't look around). Once he begins going all out he'll begin throwing hammers, can jump multiple times, and if stunned he'll spit a barriage of fireballs. His slams will not break bricks at this stage and will take 3 attempts each time to break one. Two ? blocks with fire flowers were added to help balance out the increase in difficulty. For the sake of not dying 2794638 times I made myself invincible to showcase the boss's actions.


After C3, the hack's thread is where more discussion will continue for the retreoachievements should you guys wanna continue helping out.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
gonna be the first reply here seeing as we somewhat collaborated on the effort of getting this Bowser sprite made, at least as far as providing input for features and settings, as well as rigorous testing
happy to see that my boss was modified to make this possible -- even more so to see the beta Bowser graphics in use



possibly you have ladiesman17's ports?
Overworld Design Contest after Mario Kart World Direct
Fanatical like a Demon
Originally posted by Sonikku
gonna be the first reply here seeing as we somewhat collaborated on the effort of getting this Bowser sprite made, at least as far as providing input for features and settings, as well as rigorous testing
happy to see that my boss was modified to make this possible -- even more so to see the beta Bowser graphics in use

Thank you for not only allowing to test it and hear me out on my feedback but also for helping me with the gfx on this big boi!

Originally posted by Dispace
possibly you have ladiesman17's ports?

Are you asking if I have ports to show off or are you asking Sonikku if he has ports of mine?

I updated the OP linking Sonikku’s C3 thread as well as updating the 2nd gif’s url bc it wasn’t showing at all times. I’ll also post it here bc why not.

Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Ooh, Ladiesman17 SMW Custom Music. You will need to post SMW Custom Music Thread? (like Super Mario Land 3, etc)
Overworld Design Contest after Mario Kart World Direct
I will admit that I'm impressed by your overall work on SMW 30th Anniversary Edition™ and your update to improve the hidden bowser boss at the end of your version of the E-Reader levels is admirable. I really ought to get around to playing it someday.




Fanatical like a Demon
Originally posted by Dispace
Ooh, Ladiesman17 SMW Custom Music. You will need to post SMW Custom Music Thread? (like Super Mario Land 3, etc)

Sorry buddy, not this C3. Maybe next one... maybe...

Originally posted by FireSeraphim
I will admit that I'm impressed by your overall work on SMW 30th Anniversary Edition™ and your update to improve the hidden bowser boss at the end of your version of the E-Reader levels is admirable. I really ought to get around to playing it someday.

Lemme know when and if you happen to stream it I'd like to see!

Art time. Here's some of the art that's in the works for the badges by HyperRed. If you like his work feel free to dm him for art commission! BEWARE LARGE PICTURES AND A LOT OF THEM!

Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Ooooh the badges concept art is so good -- can't wait to see them in finished fashion!
As for the Bowser, what can I say, finally great that we have a more functional adaptation of the SMB3 one. And major props for actually patching it manually yourself, that's a pretty annoying task.
Great job with all of this!
Please check out BOWSIE!
Baby, please, would you end your night with me?
Awesome! I almost missed C3 entirely this time. I've still yet to really get into playing any version of your hack, been focused elsewhere this whole time, but I have been following it.
To be clear, is the most recent version the one on your hack thread?
Please pardon the eye.
Fanatical like a Demon
Originally posted by Mariotag1
Awesome! I almost missed C3 entirely this time. I've still yet to really get into playing any version of your hack, been focused elsewhere this whole time, but I have been following it.
To be clear, is the most recent version the one on your hack thread?

Yes. The one in the hack's thread is the same link so it's also up to date. The only one not up to date right now is the one on the retroachievements site.
Major thanks to Suika Ibuki for layout!
I'm open for music requests, just DM me on discord and we can further discuss there.
SMAS Soundtrack Status: 100% finished
YI Soundtrack Status: 100%
YI Unsampled Soundtrack Status: 100%
NSMB Soundtrack Status: 7.89%
Killer Instinct Soundtrack Status: 14.63%
SPC Thread
From our family to you, keep your pants dry, your dreams wet, and remember, hugs not drugs.
Pretty impressive to see how long you've already been working on this. Adding those changes from Sonikku was absolutely worth it, because damn, that Bowser battle is now looking beefy as hell!
Feel free to visit my website/blog - it's updated rarely, but it looks pretty cool!

Super Mario WorldWork in ProgressArtMiscellaneous