After a hiatus of unspeakable length and just a sudden urge modify SMW. It wasn't to make a hack
or anything, but to fully tap into something I haven't really seen get modified too often. Aren't
we tired of the same old plate of spaghetti, don't you want something a little more flavorful other
than just vanilla or chocolate?
Don't you think you need some Garlic in your lives?
I decided to try to port over Wario from the GBC title and try to make it accurate, all in the span
of like 3-4 weeks. This happened after I finally finished my custom idle animation patch (which I hope
to release soon after I make it work with vanilla SMW). I don't believe I'll be able to finish a hack,
but I do want to polish this as much as possible for everyone to use, from making a base Wario player patch
to all the smaller things under the hood. It's far from complete but I thought it'd be nice to share with
everyone.
Thank you for reading this post, you can try an alpha out by clicking this link!
or anything, but to fully tap into something I haven't really seen get modified too often. Aren't
we tired of the same old plate of spaghetti, don't you want something a little more flavorful other
than just vanilla or chocolate?
Don't you think you need some Garlic in your lives?
Originally posted by Video description
This was made using a lot of resources on SMWC, modifying them all together, and staring into the soul of all.log. It's far from finished but I want to release it one day for the masses to use. Hopefully I'll release
Features:
Tackle with full animation
Ground Pound
Animated crouch walking
Standing frame separate from walk cycle
An actual idle animation
Modified minimalistic status bar
A whole lot of determination
Special thanks goes to:
Alcaro for assistance over a decade ago regarding Mario animations
Mikeyk's and Iceguy's work in allowing me to understand Mario animations
A majority of this is possible only with Ladida's previous work
P4plus2, HuFlungDu, Xulon, Erik for feedback
Erik and Sonikku for answering my (recent) ASM questions
Ersanio for a great website on SNES ASM
Hot Sauce (Discord user) and Pinci for moral support
Features:
Tackle with full animation
Ground Pound
Animated crouch walking
Standing frame separate from walk cycle
An actual idle animation
Modified minimalistic status bar
A whole lot of determination
Special thanks goes to:
Alcaro for assistance over a decade ago regarding Mario animations
Mikeyk's and Iceguy's work in allowing me to understand Mario animations
A majority of this is possible only with Ladida's previous work
P4plus2, HuFlungDu, Xulon, Erik for feedback
Erik and Sonikku for answering my (recent) ASM questions
Ersanio for a great website on SNES ASM
Hot Sauce (Discord user) and Pinci for moral support
I decided to try to port over Wario from the GBC title and try to make it accurate, all in the span
of like 3-4 weeks. This happened after I finally finished my custom idle animation patch (which I hope
to release soon after I make it work with vanilla SMW). I don't believe I'll be able to finish a hack,
but I do want to polish this as much as possible for everyone to use, from making a base Wario player patch
to all the smaller things under the hood. It's far from complete but I thought it'd be nice to share with
everyone.
Thank you for reading this post, you can try an alpha out by clicking this link!