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Silius Shooter SFX

Here

I do wonder where can I add it. I checked the code and this time, I do have no idea.

Do you want add a SFX when the projectile is spawned?

If it's, first, open the silius_shooter.asm file, and you should just go to the spawn code (near of line 80) and add just:

Code
LDA #$06 : STA $1DFC|!addr


By default, I just leaved the shooting firewall SFX, the ID and Bank should be easy of figure or change.

I'm not on the PC right now, just checked via phone.

I'm working on a collab Hack, and we're looking for partners with GFX and/or ASM skills to work with us on Pub Quest For RR. If you're interested, contact me!

Pub Quest For RR (PQFRR)

Pub Quest For RR (PQFRR)