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Tip: Remember, if you place a moon, midpoint, or Dragon Coin using direct Map16, it will always respawn when you re-enter that sublevel. Use the extended object instead.Not logged in.
The Official Tip of the Day Thread
Forum Index - SMW Hacking - SMW Hacking Help - The Official Tip of the Day Thread
Pages: « 1 2 3 421 22 » Thread Closed
Originally posted by Aiyo
Originally posted by Joshua
Originally posted by Aiyo
16) Don't criticize people by some of their screen shots. Play it first,because it might have a good level design.


If people have good level design, it'll show in their screenshots.

No, the people may just suck at taking screenshots. =/

38. TheMonkeyBob well test anyones hack

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Just back here to browse a bit.
39. Never make a certain powerup a requirement to pass a level unless you can get an unlimited number of them (by entering a pipe or some other way) in the same level.

40. Never have a 3-up moon on the path to the goal. Always put them way off the beaten path.

41) Try to make the feather a little bit more rarer. So use it less and if you want, harder to get.

42) Always have something to drink, considerably your favorite to keep you cool, hydrated, and calm.

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Kawaii !!


Originally posted by Aiyo
42) Always have something to drink, considerably your favorite to keep you cool, hydrated, and calm.


What? Lol, Okay then.. I guess it is a Tip.... >_>

43) Reload your ROM in Lunar Magic, after Inserting Custom Blocks
44. DON'T. TOUCH. THE. STATUS. BAR. PALLETE. >:(

I just had to bring that up. XP

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Originally known as A Yoshi (2006-2009), Aquifer (2010-2011), and Azurik (2012-2014).
Originally posted by A Yoshi
44. DON'T. TOUCH. THE. STATUS. BAR. PALLETE.

XD


You don't follow that rule too much, don't you? >_>

45. Make constant back ups of your hack. (Before adding music, sprites, blocks, applying a patch or hex editing)

46. PRESS F9 TO SAVE THE MAP16 PAGES!
Originally posted by darklink898
You don't follow that rule too much, don't you? >_>


I said countless times that the screens were just GFX Tests. I'm fixing them. >_>


47. During Team Hacks, don't get copies mixed up. Sort them by date/name/etc.

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Originally known as A Yoshi (2006-2009), Aquifer (2010-2011), and Azurik (2012-2014).

(team hack stuff)

48)Always keep team members updated on the hack.

49)Be organized with your team members.

50)Try to help others with ideas, dont push theirs aside and use yours.

51)When deciding what to do always try to get what everyone wants

52)Exchanging liquids can sometimes lead to disease

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Kawaii !!


53)Don't put a coin under a question block with a power-up. It will create an invisible solid block above the ? block.

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You can download my VLDC12 entry Here - final update
54) Never use the 4x4 blue blocks in Map 16.
55) Don't create a thread about a hack until you're sure you'll complete it.
56) Try to rip graphics from lesser-known games. SMB3/YI rips are overused.
57) Inserting custom music is great, but be sure it fits the level theme.
Originally posted by Aiyo
35) Having sex and making a hack don't work at the same time

I want to add this one so bad, but it's not young child appropriate :(

Ima go through these sometime... in the undisclosed future... and add more tips. I never got around to adding tips from the old version, but a huge amount of those were duplicated rewordings, anyway...
Originally posted by Supertails
54) Never use the 4x4 blue blocks in Map 16.


I don't get that one. >_>

58. Listen (read) to the critics people make (write) about your hack. No one will like to play a horrible hack.

59. Try to get new ideas and make your hack unique. :P
Originally posted by darklink898
Originally posted by Supertails
54) Never use the 4x4 blue blocks in Map 16.


I don't get that one. >_>

He's talking about the graphics you see when a MAP16 space is "free"; They're typically blue (since that color is blue on the default palettes), and are just 4 squares.
He means the Blue 16x16 blocks from the empty map16 pages, like page 2 in a clean ROM.

60. Give a creative title to your hack; avoid using titles such as "Super ____ World" or "Super Mario World: ____________"

61. Be creative with OW Names; avoid using names that end with "World".
IE: Mushroom World, Water World, Ice World, 1337 world, etc.

62. Before releasing a hack, get some beta testers to fix some bugs or glitches. DO NOT include a readme saying "Don't enter this level it crashes" and stuff.

I knew I was going to be beaten. :P
63)Glitched graphics are not allowed. No excuses.

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You can download my VLDC12 entry Here - final update
64: Make multiple paths through the overworld and levels, and add lots of secrets such as bonus rooms and hidden levels.

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Your layout has been removed.
65. Do not have large stretches of nothing.

66. Don't mske a level require you to do the exact right things. (such as run then jump on something only to need to jump at a specific height to land on a bullet bill, etc. to get across a gap)

67. Vines don't float in the air.
68. Avoid filling the level with vines, use Climbing nets instead.

69) Cows,chickens, and pigs, are friends and food, so dont waste them!!

70)Try making you own gfx to give it a new feel. (like my cake instead of a mushroom[this is already in my hack -_- my idea])

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Kawaii !!



71)You must have patience if you want to make a good hack, because it can take months.
72)Don't copy names or stole ideas of other games and/or hacks; You must have... creativity
73)Snow/Ice Theme levels will be a bit more difficult, so try to use the Snow/Ice Theme (If you want to make one) in the 4th, 5th, 6th, 7th OW.

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Pages: « 1 2 3 421 22 » Thread Closed
Forum Index - SMW Hacking - SMW Hacking Help - The Official Tip of the Day Thread

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