38) Try and put a little note or comment in the credits if you can't fill it all with names. I'm tired of strings of "Blah blah blah blah"
-------------------- I bought a cactus. A week later it died. And I got depressed, because I thought, Damn. I am less nurturing than a desert. -Demetri Martin.
I have a question which bothered me since a while, about one of the tips on the main page: "Don't use secret exits in vertical levels". I did that at least one time and there was absolutely nothing wrong with that, so... why? What "can" happen?
I'm not sure myself, that's one of the original tips I didn't put there.
Perhaps it has to do with if you're on an odd or even numbered screen. The HDMA for the keyhole would screw up on an even screen, or vice versa. I really don't know for sure.
Supertails Former Administrator
Posts: 107/4572
Since:
Location: Salt Lake City, UT
Last seen: 19 hours, 36 minutes and 21 seconds ago
53) Nothing really matters except the level design. A good name for the hack helps make it stand out, a new world map and some new GFX makes it look less redundant, and new obstacles and enemies make for many new possibilites, but alone, none of them matter like level design.
-------------------- I bought a cactus. A week later it died. And I got depressed, because I thought, Damn. I am less nurturing than a desert. -Demetri Martin.
-------------------- I bought a cactus. A week later it died. And I got depressed, because I thought, Damn. I am less nurturing than a desert. -Demetri Martin.
Chanagaburu Raikou
Posts: 324/4072
Since:
Location: New Jersey
59) The first levels should be easy, or if you want a difficult hack, medium. They should progressivly get harder afterwards.
60)Don't make really long levels. It gets pretty boring and difficult, almost no matter what it's composed of, as long as it's long.
61) Don't change the spike sprites. If you simply must, make them look like indisputable spikes. Don't just assume that we know not to step on pointy things. MAKE THEM SPIKES!
62) Don't leave particularly long stretches of land with nothing in them, unless you intend the the player to do a running jump onto something. If you do, make sure they know it.
-------------------- I bought a cactus. A week later it died. And I got depressed, because I thought, Damn. I am less nurturing than a desert. -Demetri Martin.
65. And before submiting the IPS to the site, check if it works... try playing all the demo and see if you spot any glitches... I know it's hard work...
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