*2+ month bump... gets shot... respawned by 1UP*
I just wanted to inform you that this is still an active project. As a matter of fact, I'm just about ready to release a demo sometime this week. I'm just running some tests and fixing any bugs I find. I have completed all the levels that I wanted to up to this point before a little issue
I had. It turns out that a new drive was needed...
I also have checked the updated rules regarding hack submissions and I hope that I won't have any problems getting approval. I just wanted to remind you guys one thing. In the original NES series, there was some cutoffness used. Now I don't agree with how some of it is used, but I do want to inform you that due to me pushing limits with Map16 and ExGFX, there is very little cutoffness in my hack. Here are a few examples of cutoffness in the original series.
Now by cutoffness used, I don't mean that posts are missing the top tile or half of a pipe is visible while the other half is in the wall. Or a SMB2 cloud missing an edge tile along with floating spikes. Basically any cutoffness you will see is what is shown above. Otherwise there are no other graphic glitches.
Moving on, I wanted to introduce a new standard enemy.
It behaves like a pink shyguy staying on ledges, but it's slightly faster and immune to fireball attacks. As you see, there are some occasions where you will need to hop on an enemy to get across. Also, don't mind the time. This level has an instant exit, so the time total won't glitch up at the end.
Be on the lookout for a demo release very soon!
Enjoy the Super Bowl for those of you watching it!