The game plays out a bit like an adventure game, similar to Metroid. As you gain items you use them to gain access to new areas. While I prefer players to figure things out on their own, I have constructed two strat guides to help you out.
The first is a general walkthrough. The second is a guide to the secrets of Massimo (which are many). There are spoilers in the second guide so you may not want to look at that until you have finished.
Also before anyone bring it up, the last level is intentionally long. You could either go through it the intended way (an epic trek into the depths of hell to see how far you can get), or just savestate between each stage transition.
Yes, the empty, natural landscape and ambience is really nice.
Some levels have no music at all, which is great.
The cryptic messages of the dead are all interesting, albeit confusing.
It almost feels as if you are the last living human on earth, an illeterate, scrawny, hopeless hobo. I hope he succeeds in whatever he's trying to do.
But, I seriously have no idea how to pass 'Forest Entrance' or 'Entry to Your End".
I noticed that the Massimo file has been missing for quite some time and needed to rectify that. I recently uploaded the hack to Romhacking.net for a more permanent access. Now those who never got a chance to play the game due to missing files can experience the shallow adventures of Massimo!
Now unlike the previous .zips this one doesn't have the wallpapers or the sweeping Massimo theme included. It does however contain a quickie strat guide for lost adventurers and also the bonus game Mario's Mini Adventure.
Also for those who enjoyed Massimo I have been working on a spiritual successor to it. It's not a mod, but the game has a very similar vibe and flow. I'll post some stuff on this in the near future if people are interested.
Also, I played the hack before, but I hated it. Still, that was years ago. I think it was because of it being rough around the edges, as well as me not really being down with the, I suppose, "artistic" atmosphere. I will give it another shot, because it's something very, very unique in the romhacking world.
I'll put something together pretty soon to show my new game. I started working on it since I finished Massimo 2 years ago and have been trying to make the game that I wanted to make out of Massimo. I have enough done to feel comfortable showing it.
I also played Massimo fairly recently for the first time in almost two years. It was a very interesting experience to play my own game after not seeing it for so long. I did shake my head at some areas of the game I could've done a lot better, I even forgot where I put all the items!
As far as "artistic" atmosphere? Eh, that's what I like. I enjoy making visually interesting levels. I feel a thick atmosphere helps draw the player into the world more. From the recent replay I do think I kind of overdid it with the silent areas. Also I was developing the levels one after another so if you only played the early levels then you might like my later stuff from Yg on where I started to better grasp what I could do with Lunar Magic (especially when you get to the hidden game MassiBits).
Yeah I made this game a little over 2 years ago I think before the midpoint patch came out. Had I had it to work with then I would've used it. Originally I wanted the game to be one seemless world but due to my limitations at the time I eventually broke it up into large level chunks and let the play decide if they want to use save states as checkpoints or not.
Unfortunately I haven't touched this or Lunar Magic since then so I've forgotten a lot of stuff. If I can find time away from life and working on my current game I'll look into reworking Massimo to fix some of the problems people have been having and maybe make it open world again.
Location: Rimouski, somewhere in Quebec, Canada.