Banner
Views: 875,959,549
Time:
17 users online: Arobam, Cheolpeoduck, Dippy, DJLocks, EloiseMellor, Gammed Z, Guhadeen_EB, Gurggz, Klug, NerDose, oderjunks, simon.caio, SJandCharlieTheCat, TheGrassBlock672, TheOrangeToad, Ultima, Yoshioshi5959 - Guests: 54 - Bots: 69 Users: 48,888 (2,521 active)
Latest: EloiseMellor
Tip: Yoshi wings take you to level C8 or 1C8. Which one you get depends on the overworld level you're in.Not logged in.
Super Mario Vault
Forum Index - SMW Hacking - Works in Progress - Super Mario Vault
Pages: « 1 » Link
Well, now that C3 is over, the thread I made about my hack before is gone. No matter, I was planning to make one in this area sooner or later anyway. Let me just gather up my links...

All right, link number 1: Demo 1 IPS patch
Link number 2:
Demo 1.1 IPS patch (less fickle code blocks, code gets displayed)

Now, on to the screenshots!








--------------------
Hack in progress: Super Mario Vault
Overworld 100% complete
Approximately 7% of levels complete
Project suspended indefinitely
nice custom blocks!

--------------------
Who knows what post number this is?
Yayz, first reply.
I'm working on some code to make the code blocks less fickle (they sometimes activate multiple times from one jump), and/or to display what code you've got in at present. These will most likely be ready by the next time I release a demo, which will in turn most likely occur around the time world 1 is complete.

--------------------
Hack in progress: Super Mario Vault
Overworld 100% complete
Approximately 7% of levels complete
Project suspended indefinitely
Originally posted by Netto Takashi
Yayz, first reply.
I'm working on some code to make the code blocks less fickle (they sometimes activate multiple times from one jump), and/or to display what code you've got in at present. These will most likely be ready by the next time I release a demo, which will in turn most likely occur around the time world 1 is complete.

I'm just going to try this now. I'll feedback in a sec

*EDIT*

Oookyaay, I've played through a good chunk of it.

First, bad points.

The level design is not all that great, with a lot of level edits. Easily fixed, right?

Secondly is my problem with the vault itself. If you go there at the start of the game (As I did, and i'm sure many other curious players will) then you're forced to die to escape. Can't you make it side exit enabled or something?

And besides, if you enter the vault level on Yoshi, WHY DOESN'T HE TELL YOU THE CODE!!! Well obviously I know why, but it's just a slight consistency error...

But overall a nice idea with some good concepts.

--------------------
...side exit IS enabled in the vault...
My levels weren't edits of anything, either. I started from scratch...well, except the unfinished ones, obviously.

--------------------
Hack in progress: Super Mario Vault
Overworld 100% complete
Approximately 7% of levels complete
Project suspended indefinitely
This hack looks good. The custom blocks are awesome. I think it'll be a featured hack in SMWCentral...

--------------------
Fierce Deity is cool.
Workin' in OW request...
Currently attendind Scape Santa, but I don't know what to do...
All right, I haven't made particularly many changes since Demo 1, but since I feel like it, I've uploaded Demo 1.1.
What's different:
The final, demo-end level now contains two NPCs, Holy Water, and Death Water.
The currently inputted code now displays itself in the status bar for the Vault levels.
The code blocks are no longer fickle, through the use of code that prevents them from registering more than one "hit" per jump, which involves a new block I placed along the ground.

No, I have not completed any more levels. -_-

--------------------
Hack in progress: Super Mario Vault
Overworld 100% complete
Approximately 7% of levels complete
Project suspended indefinitely
These are some bad things in my opinion:

Summer Island 1:There's a level edit (gap you can duck + Banzai Bill),then there's this boring,berry-collecting field of nothingness.Then,there a vine and invisible coin blocks.You could hit the invisible coin blocks,so you climb without losing Yoshi,but it took me a few tries to get it without Yoshi falling.

Summer Island 2:The first part is just a lot of cement blocks.Then if you take the star,there's this really broken way to get lives.Then,invisble coin blocks again.To make it into the rope,you could Yoshi jump,or you could Bullet Bill jump.Of course i bullet bill jumped,because i didn't want to lose my Yoshi.After that,it's over.Really short.

Summer Island 3:Level edits,too short.That's all.

Summer Island 4:I know it's incomplete,but you could have donemore than just putting gaps.Also,this level was attacked by Cutoffnessman!

Summer Island 5:See above.

Summer Secret:See above.

Iggy's Tower:It's not even a tower.You just removed the fences and the ceiling.

Hilltop Resort 1:Broken way to get lives,broken way to lose lives.Also,TEST level=NO!(for me,at least :))

Why is the vault an evil castle of doom? o.O

But i like the OW,custom blocks and NPC's.


Pages: « 1 » Link
Forum Index - SMW Hacking - Works in Progress - Super Mario Vault

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2021 - SMW Central
Legal Information - Privacy Policy - Link To Us


Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Super Mario Bros. X Community
  • ROMhacking.net
  • Mario Fan Games Galaxy
  • sm64romhacks