Banner
Views: 778,687,925
Time:
7 users online: Bugsbunny205,  Deeke, Gamer Appledash, K.T.B., KOOL KC,  Manofer,  Shiny Ninetales - Guests: 45 - Bots: 203 Users: 40,831 (1,685 active)
Latest: Gamer Appledash
Tip: Unless you've disabled the bonus game, don't use a goal tape in a vertical level. The bonus game won't appear if a player happens to reach 100 bonus stars there.Not logged in.
[Zdoom] MAP01 "Artillery Run"
Forum Index - Donut Plains - Creation Corner - [Zdoom] MAP01 "Artillery Run"
Pages: « 1 »
Well, as I've said in the past, I'm also into editing Doom. Using programs such as:

-Doombuilder (For map creation)
-XWE (For the tweakings)
-Zdoom (To play the WAD files)

I've come to become more experienced in that respect.

Since this is the "Game Creation" forum, figure I'd put my work here:

Here is the overall map of the area so far:



So far, only the lower areas (The side rooms and big areas), have been outfitted with architectural designs, Zdoom special effects, and working switches and doors. Lighting effects can be seen in the following screenshots (Link form for our Dial-up users)


http://img239.imageshack.us/img239/3397/screenshotdoom200811122gf0.png
http://img381.imageshack.us/img381/9683/screenshotdoom200811122kd3.png
http://img381.imageshack.us/img381/1426/screenshotdoom200811122bn6.png
http://img521.imageshack.us/img521/3854/screenshotdoom200811122nq1.png
http://img88.imageshack.us/img88/1732/screenshotdoom200811122rk4.png

The project might take 2-3 months, but I've got the conceptual idea down.

Anyone who's interested in Doom can look for the download and progress here.

Anyone who wants to learn how to hack Doom, PM me. I'll show you how to do stuff.

Feedback is appreciated.
Thanks guys.

--------------------
UPDATE:

Various Changes to the map itself.



Added custom monsters, new areas, and planning a scripted boss in ACS.

Comment.

--------------------
JokeRMario-Awesome man, good work. Funny, I also edit Doom. Lol, 5/5 btw.

Could you post screenshots? :)


Tag (span) was not closed.
Tag (span) was not closed.

--------------------
-JokeRMario1010
Oh yeah, I remember you showing a few screenshots of this about a week (2 weeks?) ago, and it caught my interest. I'm not much into Doom, but I'm always interested in mods and the talent that goes into them. The maps look quite impressive... Have any updates?
Hey nice Sagittaire, I normally play Skull Tag though, but maybe I try out Zdoom.
Pages: « 1 »
Forum Index - Donut Plains - Creation Corner - [Zdoom] MAP01 "Artillery Run"

The purpose of this site is not to distribute copyrighted material, but to honor one of our favourite games.

Copyright © 2005 - 2019 - SMW Central
Legal Information - Privacy Policy - Link To Us


Total queries: 7

Menu

Follow Us On

  • YouTube
  • Twitch
  • Twitter

Affiliates

  • Talkhaus
  • SMBX Community
  • GTx0
  • Super Luigi Bros
  • ROMhacking.net
  • MFGG
  • Gaming Reinvented