If you know how SSB works, you know, not every tile there will be uploaded on the sprite GFX but only that tiles after the bonus star numbers (marked as pink). The numbers and player name tiles must be uploaded per DMA (you know, there isn't enough OAM slots for uploading every tile, even if some are 16x16 and it'll take too many GFX tiles). If you delete the code for the dynamic tiles (in this picture they are coloured), every coloured tiles will be replaced with black lines (exception: the zero at the points which I forgot to unmark it
). This diagram shows which dynamic tiles are uploaded from which source tiles (player names and numbers). (Explaining something is sometimes really hard for me and my English won't do it better. Yeah, sorry, if you can't understand it.)
Edit: New picture:
That shows, which SSB GFX tiles replaces the layer 3 stripe data of the status bar. I also spitted the boxes into 8x8 and 16x16 to show, which size the OAM tiles have got (exception: the green box, but it's about my silliness again.
The tiles are just 8x8. And nope, I won't update it because I'm too lazy for it).