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Helpful Diagrams

Originally posted by Neko
Originally posted by Fuzzyfreak

@ other people seeing this diagram: Don't forget that the first colour of each layer palette - yes, also for layer 3 - is transparant.

It's the first in plalletes 0 and 4, there is none in 1 and 5, and the second in 2, 3, 5, and 7.


I beg your pardon?
That's not true at all. I've tested it and each first colour of the layer 3 palettes is transparant, not just palettes 0 and 4.
Double-check it. :/
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Here's a little (huge) diagram I've been working on for a couple of hours which should help newcomers to addmusic.

Link

It isn't even close to finished yet, but here is the general idea. Eventually, I plan to cover all of the N-SPC values, throw in a few charts, explain values in more detail, and show the ranges of instruments. It should be useful when it's complete.

Oh yeah, that reminds me, I have something to show too. I made a chart that shows all the instruments in SMW, what samples they use, and whether or not the sample is looped. I think this would help a lot of people who want to start porting music.

Link because it is a large image.
Here are some by me. The first two were made almost 3 and a half years ago!

Morton/Roy/Ludwig Tile Table


Bowser Tile Table



However, this one is new:


this is can be helpful right?

a bg palletes diagram, this are the normal palletes for x theme level
I do pixels sometimes

By Carol. Speeds for sprites.
HyperHacker
Originally posted by Mattrizzle
However, this one is new:

Aren't those Boo sprites all used in the circling Boo ring?
My projects - ROM hacks, Gameshark codes, homebrew, useful apps, online 65816 disassembler
SCAM: HomebreWare and Wiiunlocker
Generation over 9000: The first time you see this, put a meme in your signature.
Originally posted by HyperHacker
Aren't those Boo sprites all used in the circling Boo ring?
I tested all of those values using PAR codes, but none of the Boo formations used them. In fact, the standard Boo is the only type that even grabs its tiles from this table.
That would be a custom block, and it shouldn't be too hard to make actually.

Also, I think this would belong in the request thread in Advanced SMW hacking. This forum is for SMW discoveries/data.


 
WhiteYoshiEgg had it right - this isn't the place for posting requests, unless it is a request for a diagram. Please be more mindful of where you post next time.

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
Originally posted by andy_k_250
Would anyone be willing to make a diagram showing which level and OW palettes are shared?
None of the palettes are really shared. When the game switches modes(ex: level to overworld), the palettes from the previous screen aren't cleared, so they remain where they are.

The following diagram shows which palettes are loaded for the two main game modes:


If I recall correctly, colour 64 was not updated in the Morton/Roy/Ludwig sequence. I might be wrong, however. When I set the Mode 7 VRAM to display a pixel with colour 64, however, it does not display a glowing pixel but rather a pink pixel.
--------> Don't follow "Find Roy's Dignity", my hack. Because it's pretty outdated. <--------
Originally posted by Roy
If I recall correctly, colour 64 was not updated in the Morton/Roy/Ludwig sequence. I might be wrong, however. When I set the Mode 7 VRAM to display a pixel with colour 64, however, it does not display a glowing pixel but rather a pink pixel.
I just found out that it isn't updated in any of the boss level modes. I'll change it to red on the diagram, then.
HyperHacker
Added. Thanks!

(And please do not request custom blocks in this thread.)
My projects - ROM hacks, Gameshark codes, homebrew, useful apps, online 65816 disassembler
SCAM: HomebreWare and Wiiunlocker
Generation over 9000: The first time you see this, put a meme in your signature.
There is a diagram floating around on one of the Japanese websites detailing how to (easily) determine overworld x/y coordinates. Does anyone have a copy of this? I can't find it anywhere.

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
ORLY??

I would love to package that in with my XY overworld blocks. I get people sending me PMs all the time complaining that they can't figure out how to use the debugger, even though I lay it out pretty plainly in the readme.
I've removed my NoFades patch until I can find the brightness code for Star Road warps.
Originally posted by ICB
I lay it out pretty plainly in the readme.

Maybe so, but it doesn't work for me. At all.

Anyways, that would be a good chart.
I updated the first post with a Controller Input Chart I found on PukiWiki as well as Anonimato and Maxx's uploads from way back. Thanks to both of them.

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.