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Helpful Diagrams

Sure, I don't mind.
Originally posted by Dotsarecool
Originally posted by shiva
But too bad that you don't explain which part of mario body those gfx are !

Like this?:
(image)


Since the tiles are here, Please post X-Y coordinates (in HEX) of the corrisponding tiles from these poses, it would be great to hack it.

Sorry if it's not good: But this is also needed for people here to understand the rest of mario's body.
A.K.A. SmilyMZX,

Also on NESDEV, and on various other forums, Find me on other places if I'm there.

Look for me also on YT...

Beware of false lookalikes!


Ignore the crappy drawing, but this should pretty much explain everything.
Ah so that's why that stuff appears. I had to redo my title screen because of it.
I own a community of TF2 servers!

ASMT - A new revolutionary ASM system, aka 65c816 ASseMbly Thing
SMWCP - SMW Central Presents a Product- tion long name

frog

http://esolangs.org/wiki/MarioLANG
Send this to FuSoYa!
Let's milk Sunny Milk. Then she'll have enough money to fund Sunny Milk Real Estate.
Everypony's digging with a shovel
I don't see it.


Decided to remake Iceguy's "Status Bar Palettes" diagram out of boredom. It's a lot more organized now, but also pretty large (click to view in full size).

Edit: Updated.


 
The dark yellow is used for the wooden smashers. ...unless, of course, that image is meant to only describe the status bar uses of the colors.
It should be fine for custom palettes though. Wooden smashers aren't that popular anyways. I'd call it a free colour myself.
Should still be noted.
Oh right, I forgot about that. While this is supposed to only show status bar colors, that should still be worth mentioning.

Updated.


 
I like this diagram ! Very helpfull and truly understandable ! Thanks !

Can i use it in my web site ?
Your layout has been removed.
Sure, go ahead and use it.


 
Originally posted by WhiteYoshiEgg
Sure, go ahead and use it.


Thanks a lot ! :)

Your layout has been removed.
OH my god thank you guys... i was having such a headache on player graphics... thanks a lot really really thank you

to anyone who compiled this extremely useful tips. This willl save me a lot of time.

I took a really long hiatus, but i'm back on my hack. Hopefully will release a demo soon

thanks again
CREDITS FOR THE GRAPHICS SO FAR:
[FG] Black Squirrel - Custom Airship Set[Black Squirrel], [BG] Donkey Kong Country - Reptile Rumble[edit1574], [BG] Donkey Kong Country 2 - Barrel Bayou[edit1754], [BG & FG] SMB3R Castle set #2[Gettoyouth & Icegoom], [BG & FG] SMB3R Cave set[Gettoyouth & Icegoom], [BG] Custom Desert Dunes[Broozer], [FG] Desert FG[Spade], [BG] Megaman 7 Cloud Man[Ripperon-X], [FG] Alternative Grasslands[Kaeru], [BG] Act Riser - Forest[Kaeru], [Bg & FG] Lunar Drake's Swamp[LunarDrake], [BG] Australian Desert[Alex92], [FG] Custom Temple[Electron].

Originally posted by Smallhacker
The dark yellow is used for the wooden smashers. ...unless, of course, that image is meant to only describe the status bar uses of the colors.
Also, the red and white palette labeled as unused is used in the credits(but the white index is unused).

Also this picture is the exact size of the SNES's screen, 256x224.
16^2 (16 squared) equals 256, meaning there are 16 columns of 16x16 blocks. And there are 14 rows of 16x16 blocks.
I own a community of TF2 servers!

ASMT - A new revolutionary ASM system, aka 65c816 ASseMbly Thing
SMWCP - SMW Central Presents a Product- tion long name

frog

http://esolangs.org/wiki/MarioLANG

16^16=18446744073709551616...
i think you mean 16^2, since that=256.



I might put some sort of signature here once. I guess.
User: Hinalyte / ID: 1553 ~ loading kotori.css
Layer 3 Palettes



It's an information about what Layer 3 tilesets use a certain kind of palette.
Er... it has the great potential to be useful, but really, the paths are too convulted to be able to efficiently use it without having to spend time tracing pathways. Diagrams should be quick to understand at a first glance.

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