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Super Mushroom World (Name on the Verge of Death)
Forum Index - SMW Hacking - Works in Progress - Super Mushroom World (Name on the Verge of Death)
Pages: « 1 2 » Link
Yeah, repost of te old thread.
Let's start with some screenshots eh?


1st subworld, Mushroom Kingdom... sort of. I didn't change level names yet >_>


Fire Mario's pallete is screwed up, I'll get right on that.


Here's a spot after midway.


ooo... Jelly Monsters...


old Ghost house level, might not actually use it, but maybe :P

STORYLINE
An unknown "tall, green, mustached man" has been terrorizing the land. Wanted posters are everywhere looking for him. Meanwhile, the princess is missing from her caste (again >.>). BUT, Bowser is in her castle and denies that he kidnapped her. Mario, being the upright, noble plumber he is, decides to go beat Bowser up anyway, look for her, and seek this mustached villan.

WORLD PLANS
Maybe what I'm doing for the worlds, not final, but here it is!

1: Mushroom Kingdom (Well sort of)
2: French Fry Fjord
3: Spiral Island Mountain (Made it a mountain, cause mountains pwn)
4: Underwater Ruins of -nulled- (Have fun guessing what it is :D)
5: Jelly World (Woo!)
6: Mushroom Heights
7: Luigi Land (the theme park level ^_^)
8: ??? (Secret stuff... no need to know about this...)

Man that was a lot to type x.x
Uh... what's a musroom?

Anyway, I like your screenshots. (especially the mushroom powerup) You have some great ideas for worlds as well.
are jellys koopas?

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Just back here to browse a bit.

The screens are good... I specially liked the Ghost House Screen. Keep up on it.

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2 Yoshi houses??? Wonder what that's for...

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Your layout has been removed.

Originally posted by spigmike
2 Yoshi houses??? Wonder what that's for...

His brother, Yoshi. ^_^

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Kawaii !!


The cliff's proportion below the top Yoshi house is completely off. You should either move the "island" into the water and eliminate the cliff tiles near the bottom edge, or expand the cliff into the water, making the cliff longer.

Other then that, looks alright so far. Nice work.

Other than what SNN said, it looks great!

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Kawaii !!


It's a big bump, (lol, bottom of the last page), but I have updates. :O

Presents Logo


New level, quite a nice mix of GFX here. I just noticed the BG is off, fixed.


Updated OW, with perspectivly (murdered the word) correct cliffs! Also, preview of the Mushroom Heights entrance.


I am going to do the "transfer" of the hack to a new rom after I finish that one level, this is so I can get the music in and not later so I don't have to reinsert sprites or anything... *shivers*

I want to make sure that I can still insert the music after inserting sprites though.
I still love that presents logo. I wish my name wasn't so long. XD

That logo looks like Pac-Man. But it's cheese with a missing slice.

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I'm done hacking SMW and SMK. Focusing on let's plays.

My Channel: http://www.youtube.com/user/Kyon2570?feature=mhee
Current Projects: *NEW* Super Mario: Buried Treasure by Kc
Finished Projects: A Strange Mission by WhiteYoshiEgg, Demo World: The Legend Continues
Future Projects:An SMWCentral Productions 2.0 [Keep it up! I will LP it too!]
Originally posted by LuigivsKoopa
That logo looks like Pac-Man. But it's cheese with a missing slice.


I though is was Pac-man. I hope I'm still a beta tester...
Lol at the people who thought it was Pac-man. XD
Interesting, I like looking at the looseness of the hack's ideas. I would think that Jelly World would be optional, as it is so special, and I do wonder if French Fry Fjord will actually have real French Fry enemies in there. The Mario sprite looks a good amount like the Mario sprite in Midnight Crisis, and I would like to hear more about the theme park you are planning.

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I am not a hacker by trade, I am an observer and I can be very observant. I tend to lurk around here to prolong the good experience of playing the original SMW. Whatever can add onto it is something that I will definitely do when I am bored which is often. And I will rarely post and give praise when needed to the hacks that may make me interested to relive memories.

My worst enemy in Mario isn't Bowser but my controller that keeps on getting disconnected from the inside. Might be my memory count.
Your overworld still looks bad.

Also, the bottom of the cheese is missing.

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May we meet again outside the battlefield.
looks pretty good

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Your layout has been removed.
A big bump but with much updating.

First off, I will be getting to work on this hack, spending more time on it as I get it, don't expect it any sooner, but who knows... a demo could be done in a few weeks...

Second, I moved everything to a new ROM and added music, so I'm gonna make some custom music port music from other games in. :D

Third:



I just threw stuff in so you wouldn't get bored looking at an undecorated OW. :P

Fourth:
Just some GFX I made for the sprite smashable brick.

Fifth: I'm making a puzzle level, I'll try to make my levels more challenging now, since they've all been really easy so far. >.<

So... yeah. Nothin else to say.
I really like your new bridge tiles! ^_^ Other than that, it seems a bit flat and empty. :/
Yeah, it's really plain and empty. I was trying to just get the overall chunk of the island first, then go back later and put in details. :D
I need to stop with these page long bumps. :P

If you don't know already (Or didn't read the thread title) I want to take my hack name and kill it with fire. I'm sure something will come to me later, but any ideas would be helpful :D

I warped the storyline a bit too.
From the first post:
An unknown "tall, green, mustached man" has been terrorizing the land. A large bounty has been placed on the capture of him. Meanwhile, the princess is missing from her caste (again >.>). The strange thing is, Bowser is actually IN her castle and denies that he kidnapped her. Mario, being the upright, noble plumber he is, decides to go beat Bowser up anyway, look for her, and seek this mustached villan.

I want to keep refering to the villan as "Green, mustached, man" There will be points in the game where you talk to people like toads and such where they reveal the plot.

Also, I figured out what the "Underwater Ruins" will be of. Have fun guessing... he he he... -sheepish look-

Graphics for the ruins... no, they DON'T look ruinish... heh...

On another note, I'm still working on my Mario GFX... SMB2 only has like 5 frames for Mario. >.>

Now, SCREENIE TIME :O


I redid this part of the OW from last time, less flat, more win.
That's Spiral Mountain BTW.


I added a non-crappy BG to this level.


A Custom Goomba and a different FG for this level.


Carry the Key to the Keyhole level, and whazzat springboard for?


Blocks with a fireball on them... hmm....

How am I supoosed to get up there?


More fireball blocks... huh...

Well, that's it for now. Comments/Suggestions/Constructive Critisism/etc. is appreciated ^_^
Pages: « 1 2 » Link
Forum Index - SMW Hacking - Works in Progress - Super Mushroom World (Name on the Verge of Death)

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