Just a quick, simple question: Do all of the Cheep-Cheeps use the same tilemap? The ROM map says that they all have different values for $166E,x, but I only see one entry for a Cheep-Cheep tilemap. Can I safely assume that the two non-flopping frames are used for all of the Cheep-Cheeps, including the ones that jump and the ones from the generator?
Go to the "Modify Main and Midway Entrance" dialog, and in the area that says "Layer 1, 2 (FG, BG) Initial Position", make sure both dropdown boxes say C0 if the Mario's entrance is toward the bottom of the level, or 60 if it's toward the middle.
I have a problem with Block Tool Super Deluxe.
My ROM is 4MB and always when I try to open my ROM with BTSD, I get a error "No 0x200 Header". Lunar Magic doesn't have any problem with my ROM. I tried to repair the Header with SNESTool - nothing. Also I can't add new Header - Wrong Filesize.
Well i guess this question might get too basic for many of you, but i still wanted to ask.
There's this thing about sprite limitaiton i haven't been able to fix. I have a level in my hack, where i bypassed ExGFX to have a SMB3 smashible brick, along with the "Rope" tileset for FG. And in the sprites, whenever i insert the gray clock wise and counter clock-wise plattform it doesnt' appear correctly but cut in half, although i can still stand in air.
Is that problem a sprite limitation or what?
Also... a Youtube user who always plays hacks showing them, speaks of sprite limitation. I thought i was just supossed to deal with the screens but it seems it's bigger than that.