Removed
Hack Name: Bob's quest Demo - 157.6 KB - 3 downloads.
Length: 5 exits
Author: kidicarus3point0 - Submitted by: kidicarus3point0
Description: one day bob's dad was kidnapped by A mysterious creature.
It has custom gfx
It has exgfx
It has music imported with addmusic
it has edited starting point
and a new over world
Reasons
1. The castle is a forced death. There's nowhere to go but fall down a hole. If a level isn't finished, you should probably not have it be accessible in the demo, and instead put an "end of demo" level with side exits and some gifts for finishing and stuff.

2. This fish flopping around IN THE WATER is completely awkward. If you're using fish or other "floating" sprites, you need to enable sprite buoyancy so they act correct... and about the cement blocks - could you replace them with land? It would look so much nicer.

3. The title screen gets cut into by the file select menu. Not to mention, it also looks pretty badly decorated. In GFX29, you can draw some new title screen "font" for your logo and I think you should get rid of the flowers and stuff from the title screen, and maybe put "Bob's Quest" at the top so it doesn't get overwritten.

4. A few big issues I noticed with the overworld:


-The bars to the right of Mario don't look good.
-The brown dirt against the water doesn't look right. That should only be used if there is a cliff behind that land - use the proper tiles with green land, and blue water around the edges.
-What's with the cutoff Bowser rock?
5. Cutoff vine. You can also notice that the palette problems don't stop with just Mario... they're all over the place. But for the vine, make it taller and top it off with a cement block or used block.

6. Palette issue with MARIO START! causes it to display like this:

7. Grammar needs some fixing.

*I'm
*future,
*fight,
*Bob.
Also, I don't see it mentioned anywhere before now, but I'm going to make an example of it right here - this is for everyone to take note of, not just the author. Internet memes. Do NOT use them in hacks. They are never relevant in hacks. They are never funny in hacks. They make your hack seem stupid and kill any seriousness it has. ...fine, maybe you can use ONE as an Easter Egg in a hidden level if you REALLY need an internet meme that badly, but please, never on the main road. This is as bad as a wall of 3up Moons, minus the helpfulness to the players who don't use savestates. :|

Here:
Unmodified SMW palette
Put that in your ROM. To fix the fireballs to make them "dark matter" again, just recolor the fireball in YY-CHR to the third color in (first is transparency, second is white, third is black on the fireball's palette line.) In GFX28, you can and should change "MARIO" to "BOB" since the story refers to him as Bob, yet the status bar clearly says Mario. Eventually, you might want to draw the new Bob over Mario so that you have a truly original character in your hack.
Just look above you...
If it's something that can be stopped, then just try to stop it!
Hack Name: Bob's quest Demo - 157.6 KB - 3 downloads.
Length: 5 exits
Author: kidicarus3point0 - Submitted by: kidicarus3point0
Description: one day bob's dad was kidnapped by A mysterious creature.
It has custom gfx
It has exgfx
It has music imported with addmusic
it has edited starting point
and a new over world
Reasons
1. The castle is a forced death. There's nowhere to go but fall down a hole. If a level isn't finished, you should probably not have it be accessible in the demo, and instead put an "end of demo" level with side exits and some gifts for finishing and stuff.

2. This fish flopping around IN THE WATER is completely awkward. If you're using fish or other "floating" sprites, you need to enable sprite buoyancy so they act correct... and about the cement blocks - could you replace them with land? It would look so much nicer.


3. The title screen gets cut into by the file select menu. Not to mention, it also looks pretty badly decorated. In GFX29, you can draw some new title screen "font" for your logo and I think you should get rid of the flowers and stuff from the title screen, and maybe put "Bob's Quest" at the top so it doesn't get overwritten.

4. A few big issues I noticed with the overworld:


-The bars to the right of Mario don't look good.
-The brown dirt against the water doesn't look right. That should only be used if there is a cliff behind that land - use the proper tiles with green land, and blue water around the edges.
-What's with the cutoff Bowser rock?
5. Cutoff vine. You can also notice that the palette problems don't stop with just Mario... they're all over the place. But for the vine, make it taller and top it off with a cement block or used block.

6. Palette issue with MARIO START! causes it to display like this:

7. Grammar needs some fixing.

*I'm
*future,
*fight,
*Bob.
Also, I don't see it mentioned anywhere before now, but I'm going to make an example of it right here - this is for everyone to take note of, not just the author. Internet memes. Do NOT use them in hacks. They are never relevant in hacks. They are never funny in hacks. They make your hack seem stupid and kill any seriousness it has. ...fine, maybe you can use ONE as an Easter Egg in a hidden level if you REALLY need an internet meme that badly, but please, never on the main road. This is as bad as a wall of 3up Moons, minus the helpfulness to the players who don't use savestates. :|

Here:
Unmodified SMW palette
Put that in your ROM. To fix the fireballs to make them "dark matter" again, just recolor the fireball in YY-CHR to the third color in (first is transparency, second is white, third is black on the fireball's palette line.) In GFX28, you can and should change "MARIO" to "BOB" since the story refers to him as Bob, yet the status bar clearly says Mario. Eventually, you might want to draw the new Bob over Mario so that you have a truly original character in your hack.
Just look above you...
If it's something that can be stopped, then just try to stop it!