Removed
Hack Name: super mario world remade demo Demo - 18.6 KB - 10 downloads.
Length: 2 exits
Author: sondre b p - Submitted by: sondre b p
Description: one level is hard and another level is easy.
Reasons
1. Floating munchers. Their stems should always be rooted to the ground - no exceptions unless you change their graphics to something that doesn't look completely (for lack of better words) stupid floating in mid-air.
Not only do they float in the air, but they also float... on water?
Demented man-eating lily pads, I could understand, but not munchers... plus, they cut into the water, bringing us to our next removal reason.
2. Cutoffness Man and the Amazing Technicolor Dreamcoat!
Not only is that a problem aesthetically, but something that isn't solid should NOT be able to hold up water like that. You can fall through the side of that slope if you go to the left in the water. Now that doesn't make any sense, does it? It SEEMS to hold up the water just fine... Always end your ledges with walls - and the walls MUST be solid if they are against water or lava.
Cutoffness Man's attack on midway points and bridges:
(Add a cement block to the ends of the bridges; attach the midway points to the post - actually, only have one midway point.)
Cutoffness Man strikes back - this time, the midway post is cutoff by the ledge. Have the post floating over the slope so that you can see the rounded bottom of it instead.
3. EXTREMELY REPETITIVE LEVEL DESIGN
This the majority of "Yoshi's Island 1"
...and this is pretty much all of "Yoshi's Island 2" that wasn't shown above.
Brainstorm some different concepts to broaden the variety in your levels. Ten screens of Chucks on bridges or Koopas on slopes will NOT keep your player's interests, and they will lose motivation to play. These things work as filler, but you need more.
4. Cutoff layer 1 mist clouds, cutoff layer 2 paths, cutoff jutting rock, and cutoff ground behind the hill on the overworld. You can simply delete the cutoff mist clouds, copy the top of the really short hill on the left and paste it on the hill with the blue BG, and copy one of those dark green circles and paste it where Iggy's Castle once was. Delete the cutoff jutting rock and paste a clean corner (with no rock "behind" it) on the spot where cutoff is leftover so that it removes the cutoff.
Just look above you...
If it's something that can be stopped, then just try to stop it!
Hack Name: super mario world remade demo Demo - 18.6 KB - 10 downloads.
Length: 2 exits
Author: sondre b p - Submitted by: sondre b p
Description: one level is hard and another level is easy.
Reasons
1. Floating munchers. Their stems should always be rooted to the ground - no exceptions unless you change their graphics to something that doesn't look completely (for lack of better words) stupid floating in mid-air.
Not only do they float in the air, but they also float... on water?
Demented man-eating lily pads, I could understand, but not munchers... plus, they cut into the water, bringing us to our next removal reason.
2. Cutoffness Man and the Amazing Technicolor Dreamcoat!
Not only is that a problem aesthetically, but something that isn't solid should NOT be able to hold up water like that. You can fall through the side of that slope if you go to the left in the water. Now that doesn't make any sense, does it? It SEEMS to hold up the water just fine... Always end your ledges with walls - and the walls MUST be solid if they are against water or lava.
Cutoffness Man's attack on midway points and bridges:
(Add a cement block to the ends of the bridges; attach the midway points to the post - actually, only have one midway point.)
Cutoffness Man strikes back - this time, the midway post is cutoff by the ledge. Have the post floating over the slope so that you can see the rounded bottom of it instead.
3. EXTREMELY REPETITIVE LEVEL DESIGN
This the majority of "Yoshi's Island 1"
...and this is pretty much all of "Yoshi's Island 2" that wasn't shown above.
Brainstorm some different concepts to broaden the variety in your levels. Ten screens of Chucks on bridges or Koopas on slopes will NOT keep your player's interests, and they will lose motivation to play. These things work as filler, but you need more.
4. Cutoff layer 1 mist clouds, cutoff layer 2 paths, cutoff jutting rock, and cutoff ground behind the hill on the overworld. You can simply delete the cutoff mist clouds, copy the top of the really short hill on the left and paste it on the hill with the blue BG, and copy one of those dark green circles and paste it where Iggy's Castle once was. Delete the cutoff jutting rock and paste a clean corner (with no rock "behind" it) on the spot where cutoff is leftover so that it removes the cutoff.
Just look above you...
If it's something that can be stopped, then just try to stop it!