Removed
Hack Name: Mario's Final Battle Demo - 340.7 KB - 19 downloads.
Length: 8 levels
Author: waverace123 - Submitted by: waverace123
Description: Well, since something went errible wrong with my other hack Joker's revenge(not mentioning names), i decided to make a short hack known as Mario's Final battle.
I'm considering this to be a demo, because I'm no good with OW even though i did one. You can enter Bowser's mouth, but you will need both switches. Because there is no custom music and stuff, this will be a demo.
Reasons
This zip actually contained two ips patches - I moderated both of them. Both had extensive problems. In the future, please release them separately, but both have plenty to work out before you even consider sending them in again.
1. Hard core mario players only hack.ips
This is pretty much a Kaizo-style hack, so it really doesn't belong here anyway, but here we go:

Glitchy title screen graphics - they disappear when the menu pops up. Plus they're ugly anyway.

Hmmm...bad palettes and what I would consider glitched sprite graphics (these are basically Koopa Troopas that leave behind shells with Beach Koopa graphics).

I don't know how you get glitched OW paths on an unchanged OW.

Keep in mind that the bottom row of blocks in LM is not visible in game - move everything one tile up here.

Glitchy sprites due to overwhelming numbers of sprites. Mario is invisible. Change sprite level settings to avoid this guy:


This is where I stopped playing for hopefully obvious reasons (surface-less water, stacked and floating Munchers, Kaizo x infinity).
2. Mario's Final Battle

Piranha Plants don't have black lips.

This OW is pretty junky - wrong tiles all over, e.g. the tall hill over the ocean and the cliffs and that square in the ocean. There are no paths. There's a castle halfway up a waterfall, too.


Use ExGFX to ensure that the Goal Sphere appears correctly, and not as some random bit of sprite GFX. Some nasty palettes here too.

The ExAnimated flashing bricks are fall-throughable blocks. This is illogical and was certainly not in any normal Mario games. Change it. Also, that BG has some nasty palette issues.

- POINT OF ADVICE -
Make sure that your
message blocks are
set to the correct
level to avoid this
sort of thing.

Off-screen ledge appears again.


This entire area had horrible missing/wrong tiles due to the wrong sprite level settings. There are again some nasty BG palettes here too.

This is a Cheep Cheep rolling on the surface, but getting glitched graphics. Use some ExGFX to fix this.

Palette C + Buzzy Beetle = most likely a Spiny with the wrong graphics
Also, Spinies fall right off ledges, and in this area you have them on tiny ledges, so they fall before Mario ever gets close. Not much of a threat.

Having growing vines coming out of flamboyant lava will leave an empty hole every time. Also, a nasty BG again - you must have a green in one of your palettes where it doesn't belong. Look into that. You're also missing the candle generator sprite.

Vine + Bullet Bill Blaster = infinite life combo

Garbage BG GFX from not using the right FG/BG settings. Also, a glitched midway-point.

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.

Hack Name: Mario's Final Battle Demo - 340.7 KB - 19 downloads.
Length: 8 levels
Author: waverace123 - Submitted by: waverace123
Description: Well, since something went errible wrong with my other hack Joker's revenge(not mentioning names), i decided to make a short hack known as Mario's Final battle.
I'm considering this to be a demo, because I'm no good with OW even though i did one. You can enter Bowser's mouth, but you will need both switches. Because there is no custom music and stuff, this will be a demo.
Reasons
This zip actually contained two ips patches - I moderated both of them. Both had extensive problems. In the future, please release them separately, but both have plenty to work out before you even consider sending them in again.
1. Hard core mario players only hack.ips
This is pretty much a Kaizo-style hack, so it really doesn't belong here anyway, but here we go:

Glitchy title screen graphics - they disappear when the menu pops up. Plus they're ugly anyway.

Hmmm...bad palettes and what I would consider glitched sprite graphics (these are basically Koopa Troopas that leave behind shells with Beach Koopa graphics).

I don't know how you get glitched OW paths on an unchanged OW.

Keep in mind that the bottom row of blocks in LM is not visible in game - move everything one tile up here.

Glitchy sprites due to overwhelming numbers of sprites. Mario is invisible. Change sprite level settings to avoid this guy:


This is where I stopped playing for hopefully obvious reasons (surface-less water, stacked and floating Munchers, Kaizo x infinity).
2. Mario's Final Battle

Piranha Plants don't have black lips.


This OW is pretty junky - wrong tiles all over, e.g. the tall hill over the ocean and the cliffs and that square in the ocean. There are no paths. There's a castle halfway up a waterfall, too.



Use ExGFX to ensure that the Goal Sphere appears correctly, and not as some random bit of sprite GFX. Some nasty palettes here too.

The ExAnimated flashing bricks are fall-throughable blocks. This is illogical and was certainly not in any normal Mario games. Change it. Also, that BG has some nasty palette issues.

- POINT OF ADVICE -
Make sure that your
message blocks are
set to the correct
level to avoid this
sort of thing.

Off-screen ledge appears again.




This entire area had horrible missing/wrong tiles due to the wrong sprite level settings. There are again some nasty BG palettes here too.

This is a Cheep Cheep rolling on the surface, but getting glitched graphics. Use some ExGFX to fix this.

Palette C + Buzzy Beetle = most likely a Spiny with the wrong graphics
Also, Spinies fall right off ledges, and in this area you have them on tiny ledges, so they fall before Mario ever gets close. Not much of a threat.

Having growing vines coming out of flamboyant lava will leave an empty hole every time. Also, a nasty BG again - you must have a green in one of your palettes where it doesn't belong. Look into that. You're also missing the candle generator sprite.

Vine + Bullet Bill Blaster = infinite life combo

Garbage BG GFX from not using the right FG/BG settings. Also, a glitched midway-point.

[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.
