Removed: Super Fritzy World [Demo v1.0] by totakk920
Why:
Intro is really weird. You have gray lava, cutoff tiles, solid tiles you walk on on the bottommost row, where you can't see them, a floating bullet bill shooter... I forgot to take pics of that stuff. :/

You have a cutoff ledge on the left, and the rest of the level is made out of cement blocks on the ground and turn blocks above. Hit the turn blocks below the shooters, and the shooters become floating/cutoff shooters... Please don't do that.
Also, you have very easy-to-get powerups here... Why are they the ONLY powerups you get outside of places you NEED them to get ahead? O_o

"its" should be "their", since "grasslands" is technically plural...

"I'll" instead of "ill"

Wrong Sprite GFX setting on SP4. These blocks are mostly only compatible with Forest and Underground spritesets... If you're not using the graphics in that space in this level, make an ExGFX file and paste the clear block over it, and use that ExGFX file in this level. ;)

Using the bottommost row of blocks for walking on is NOT advised. Most emulators (and the actual SNES) don't let you see what's down there, so you can't tell if it's solid blocks or a pit that kills you. Raise it all up on block, and it'll be fine. The water, however, is not- the holes at the edges of the cement blocks make it cutoff.

1: Is there REALLY a need for all those cutoff line guides?
2: Water cutoff by cement blocks again.
3: See the tide? Don't hit the Message Box with ANY layer 3 effect active, or you get this:

Yeah, it vanishes. That's because the message box stuff is on Layer 3, too...

Tide doesn't fade out when you clear the level, but that's the least of the problems...

When the score tally comes up, the tide vanishes, so once again, don't use exits on screens with layer 3 tides, either.

!!WARNING!! SERIOUS ERROR FOUND! Do NOT have stacked or floating Munchers! They do not look right at ALL, so please root their stems to something! Perhaps you could move the floating muncher to that ledge up there? ;)

However, hitting the Blue P-Switch reveals that this is merely a small edit of the original Yellow Switch Palace. Please use Ctrl+Delete on ALL your levels before going to work on them.

"Im" should be "I'm", and "i'll" should be "I'll".

Now we have stacked Munchers! Just extend the cement blocks down until they reach the second-to-last Muncher down there. ;)

Some blocks have Munchers in them. I think you should make ExGFX to show what blocks have Munchers in them and what blocks DON'T, as it could be cheap if someone is standing on a frozen Muncher and ends up thawing it out... Also, destroy the blocks they're on top of, and they become floating... There's two solutions:
1: Put all frozen Munchers on the ground.
2: Put cement blocks under the Munchers.
The latter may make it obvious where they are, but that shouldn't matter!

More stacked Munchers. Pull the cement blocks down.

Now you see Message Box...

...Now you don't! Either remove the Wiggler, since it's utterly useless there, or use the No Sprite Tile Limits patch (look for it) and set the Sprite Memory setting to 10. Or just play with the default sprite memory stuff, see if it fixes it.

You're forced to react the instant you enter this level if you want to avoid a hit. Incidentally, this starting point comes with a bit of lag when the diagonal bullet bills enter....

Message Box removes tide again.

Red-Stem Piranha Plants can cause VRAM corruption, so please, use the Piranha Fix patch in the patches section to fix this grave error.

Another Tide-Removing Message Box. Really, why do you even have a tide in this level?

Tide-Removing Goal Post.

This level is absolutely BORING. You fall for a minute or so and get plenty of lives. It's not even difficult at all! No enemies whatsoever!

You have a good bit of cutoffness here...

Along with a BG error. Set vertical scrolling to NONE to fix this.

Okay, now that's just wrong. There's no indication that you have to fall through this. In fact, I'm chalking this up as a bug/glitch, which you shouldn't force the player to abuse to clear the level.

Again, you can't see the bottom row here...

Message background is an odd color... Also, why is this ENTIRE level made out of cement blocks? It creates a LOT of holes in the scenery and ruins the cave look. :/

Now the Used Blocks are getting in on this cutoffness. Please, just use normal ground.

Put holes in the scenery around these, like with those corners over there. Otherwise, these blocks make the BAD kind of hole...

Pipe bottom doesn't match the color of the growing pipe sprite... You can fix this by making a copy of the bottom of the pipe in Map16, pasting it elsewhere so it remains a single color no matter what, and make it use Palette 5, the green palette. Then, insert these pipe tiles in place of the white ones you have here.
Also, cutoff water. The clear blocks make it worse, so remove them, please.

Once again, solid ground where you can't see it. Move it up some!

Green Switch Palace is COMPLETELY unedited!

"ill" should be "I'll", "dont" should be "don't", "to look" should be "the look". By the way, "gray bubble water"?
...Oh please no...

..You did. Please don't use this color scheme for lava. Calling it "gray bubble water" does NOT excuse it at all. Also, the lava is cutoff by the arch ledge because said ledge is solid-on-top, walkthrough elsewhere. Make it a line of cement blocks instead.

Background doesn't fade out. Apply the fade fix patch to fix this.

The Amazin' Flyin' Hammer Bro vanished because two of his platforms were too close to each other. Move the one on the right over some more.

You can walk through this piece of slope... I'll leave this one for YOU to solve. ;) (Incidentally, there's a ? Sphere at the top of the slope- but it's got the graphics of a squished Rex. Since Rex isn't in this level, make an ExGFX file of SP4 and paste the ? Sphere graphics over this Rex.)

The game froze the instant I hit this exact spot, so I can't continue on. For this, your hack has been removed.
Fix this stuff, and you may get it approved!
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money