Hack Name: Super Mario World Remix - 25.4 KB - 4 downloads.
Length: 10 levels
Author: verarticus - Submitted by: verarticus
Description: Ok note to the moderators sorry my last one was an actual rom and I didnt relize that its suppost to be ips file (for some reason my computer didn't recognize the instrcution thing at the submit as a button) I didn't see an edit button for it anywhere so...I guess delete the last one
now the level has some trouble with the over world with the move (the right path at the split you can't go past the s bend but I don't know how to fix)
and you have to move to the next level after you beat a few but I think its an ok first rom hack so please post what you think
Reasons
Okay, you're pardoned from the ROM thing, but this hack falls into violation of section 4d of the rules, so I advise you not to reupload it until you fix everything mentioned here.
1. This is the tutorial level... there are many things wrong with it. First and most obvious being the stacked and floating munchers that look downright horrible - you're never supposed to stack these. Redraw them into spikeballs if you absolutely have to, or actually use the Map16 editor to y-flip them and attach them to a ceiling properly.
Second, the message box with the tides is a horrible idea because when the message box comes up, the tides vanish. In addition, it's always a bad idea to use tides with vertical scrolling enabled unless you use the fix for it.
Third, the bullet shooter tiles do not make good graphics for custom blocks. They have an awful palette, and they are cutoff. Use custom graphics for it instead.


2. You can die in the intro if you hold B. Never make it possible for Mario to die in the intro because you screw up your life counter on the overworld eventually. :/

3. Things like these are nuke-on-sight. Never, even if you show the player in the title screen, make it so that Mario can get permanently stuck somewhere and/or forced to die/wait the timer out/reset to get out.

4. Bad level entry. When using the cannon entry you MUST make sure that the player can't die during the level entry. If you don't hold B+Y+forward, you end up dead, and you can't tell where you're supposed to land until it's too late. Also, you land on steep slopes, which cause you to slide down unless you move immediately -_-;

5. Don't edit 104. If you absolutely NEED it to be like this, then get rid of the birds and the fire, or more the pipe more towards the left and disable vertical and horizontal scrolling.

6. Overworld is an absolute mess around the lake area, and very plain on the upper left. Dark green hills are cutoff at the bottom, the whole path on the right is cutoff, the wrong tiles are used for everywhere the land meets the water except the flat coastline to the lower right of the switch palace, above the rocks... The map doesn't need to be realistic, but it most definitely shouldn't be cutoff.

7. Before ending this log, here's a bit of the first level (as much as I could tolerate) that needs to be fixed
-Jumping across a really long row of bullets to get to the next steep slope.

-Overuse of music note blocks, and more floating munchers.

-Big blind jump to nowhere. Use coins or enemies as guides to land you can't see.

siiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiigh

Cutoff ground = no. You need to have walls to end your ledges.
Just look above you...
If it's something that can be stopped, then just try to stop it!