Hack Name: Mario's amazing adventure Demo - 576.7 KB - 62 downloads.
Author: omegaLakitu - Submitted by: omegaLakitu
Description: bowser is up to no good as always so mario sets off on an amazing and epic adventure to stop him.
This hack is pretty fun, overall. The game play is pretty tight. There are no game-breaking glitches or bugs. This hack is REALLY close to being approved. My only issue was with the level called Wiggler's Woods (or something like that) - it's a pretty blatant level 11E edit:
If that level were not so similar to 11E (multi-item block near midway goal, exploding block shooting gallery with Wigglers, keyhole to backtrack to underneath ledge, chance for star 1-Up bonanza, etc.), this would have been easily accepted.
Apart from that, there were a number of small things that could be fixed, which I will point out here. None of these were reasons on their own for this hack being rejected:
This 3-Up Moon was amazing easy to grab. I would suggest making it harder to find.
Check your sprite memory settings here (Yoshi disappears).
This is just a personal preference thing, but seeing black Bullet Bills come out of "soft" (un-outlined) brown Bill Blasters looks weird.
Rocky Wrench has a bad palette.
This battle is a little glitchy, probably due to the way that Mouser's HP works - the first time I hit him with a bomb, it generated the Goal Sphere. I rewound and played the battle again, and didn't get the error again. But it is a possibilty. If it's not too hard for you and you still want the goal sphere effect, I would just edit your Mouser sprite to drop a Goal Sphere when he dies. Otherwise, I would just use the level-ender sprite (which seems to work better for some reason).
Not sure if this area is unfinished, but I couldn't move off of the star tile.
Mario's got a glitchy hand in this level for some reason - it's likely because of some of his graphics in GFX00.
The Piranha Plant's stem is very 16-bit for an 8-bit themed level.
I have a suggestion for "fixing" this cutoffness caused by the lava here (by the way, this area was really fun). Anyway, my suggestion is to make a solid straight edge run straight into the ground and off-screen. Do this on the other side. Then, take a flat piece of ground (with no sides) and put it in between these two edges to make a shape like:
] [ ] = right edge of a cliff
] [ [ = left edge of a cliff
] [ - = flat ground with no edges
]---------------[ ^ = lava
In any other spot, I would hate ground tile arrangements like like that. Here, though, it would look so much better, in my opinion.
I think your ground palette here could be much better. Something swampy and brown/brownish-green would be nice. Just a suggestion, though.
By flapping my raccoon tail, I was able to get above the ceiling here by running left. This let me run and fly across the rest of the level. If you close off the ceiling here (and in other spots) you can make this level better.
One more tiny thing - you might want to fix the Racoon Mario Float Timer by applying the Float Timer Fix Patch. Right now, when Mario jumps, he kind of hovers for a brief moment in an awkward way.
All of these things are just suggestions though - like I said, if you fix that Wiggler's Woods level, your hack is pretty ready to go. My suggestions would only improve on something that is already pretty good. Keep up the good work!
Andy was listening to Smile.dk - Butterfly while writing this removal log.
[?] Miscellaneous Helpful Hints
If I moderated your hack, there was apparently a 90 percent chance it was rejected.