Haroon's Despair - Demo 1.6
Apocalypse 67 - Submitted by: Apocalypse 67
The first demo of my upcoming hack, Haroon's Despair!
This hack includes:
- 7 levels to play and 2 extra levels
- Entertaining custom music to listen to when playing
- New levels and level design
- Two new submaps (One of them being beta)
- A bit of custom handdrawn graphics
- Custom sprites found later in the hack
I really hope you enjoy this demo!
- A bit of revamping on some of the levels
- Removed all Chucks found in the hack
- NPC now works
- Palette issues have been fixed
- Schwa for the Metroid
- InvisibleCoinBlock for the Metroid HP Patch
- S.N.N., Supertails and MidiGuy for the custom music
- mikeyk for SpriteTool and some of its sprites
- Dispari Scuro for the NPC 3.0
- Romi for Romi's AddMusic
- Ghettoyouth for the Darkened Pause Screen
- edit1754 for the No Sprite Tile Limits patch
- Brando2600 for the Disable Item Box patch
Well, that's it I guess! Enjoy it!
For some weird reason, those Jumpin' Chucks sometimes appear in the screen without their heads being shown up, making them look weird. I do not know exactly what causes this to happen, but this actually happened to my old hack - that's why I do not recommend using Jumpin' Chucks in level C7.
I can simply get past those blockades by just walking on them, considering that there is no ceiling at the top of them.
This area turns out quite glitchy as soon as both the Sumo Lightning and the Super Koopas appear on the screen - as a result, the sumo lighting turns out kind of messy. I would suggest either getting rid of the Sumo Brother in this area or getting rid of the Super Koopas, in order to prevent that from happening ever again.
As a result of using the "Surface Jumping Fish" sprite in Layer 1 water, instead of using it in Layer 3 water, the sprite can get past the actual water and swim in-land... which is kind of strange, in my opinion. Therefore, I highly recommend not to use this sprite in Layer 1 water.
This is not such a big deal, although the fact that those pipe entrances look a little weird since they are not upsidedown as the rest of the pipe bugs me a little... :|
That level doesn't look like it is set in a lake by looking at the overworld, in my opinion (the same goes to the previous level). Try making it inside a small pond in the overworld, instead of making it look like a random grass level, which doesn't match properly with the actual level theme.
To be honest, I found this castle level a bit too tough, especially in the areas shown by the screenshots above. Try doing some small tweaks in them in order to make this level easier and worth playing.
There is quite of slowdown found in this place. Try removing some of the enemies that can be found in this portion in order to prevent the slowdown from happening constantly.
This may happening because of the excessive ammount of enemies put in that area, as well. As said before, try removing some of them from the areas where these problems happen the most.
You should fill the entire last screen with castle walls, or else whoever wants to explore the very right side of the level will fall into that hole right there...
Overall, this was a pretty fun hack, and I must admit that your levels were pulled off quite nicely. There were a few levels which were a tad too hard, though, such as the castle level and world 2-1, which was a pain to get past of. :/
Other than that, you did a really nice job on everything else - good luck with this hack, I'm sure it is going to see the light of the world someday. ^_^
Oh, and by the way, before I forget, I recommend increasing the time limit of the castle level, since I ran out of time when I was... err... uhh... near the end of it. Uhhh, but even though, there are people who can be rather slow at playing it, so I highly recommend doing so.