Hack Name: Bowser's armada (demo) Demo - 38.5 KB - 19 downloads.
Length: 9 levels
Author: One Chance Speedrunner - Submitted by: One Chance Speedrunner
Description: so every thing works now so have fun. oh and if you get to the star world sorry you have to edit because i forgot that i was editing the first level so sorry well but ha´ve fun everone!^^
First off, I just wanted to say that you hardly changed anything from the last removal log. There are minor changes here and there, but many of the more serious issues are still present. Please review this log, as well as the last one before you submit this again. Consider this a warning.
Do not edit Level 104! If you plan on using the original SMW ending, you must change the level back to the way it was.
"Hello! I'm not home right now. I'm out saving the world again. Leave a message."
*throws up* I realize that you're trying to make a house using the graphics from the original game. But...is it really necessary to use brown water for the windows? It looks absolutely disgusting.
Why does Mario keep clouds in his house O_o I realize that the cloud in the second screen is meant to be a mattress, but what is with the stack of clouds in the first? I recommend removing both.
Many screens of running. There is no real purpose.
You neglected to fix this. Please remove the surface jumping fish. They only work properly on layer 3 tide or a level full of water.
You did not fix this either. Fix the BG and FG starting positions.
Super easy 3-up moon. Moons should be hard to find and get.
"Mariooo! The pipe broke when I kicked it, and water came out. I hope you can push the switch anyway bro!"
The pipes are cutoff, the water looks weird coming out that way, and the cement blocks create cutoff in the water. I understand you're trying to make a waterfall, but it's not going to work that way.
It's all about water and water? What?
"Hi! Welcome to Bowser's Armada! It's all about water and water. (?) These doors lead to something, but you need to press the switches."
Also, doors look strange when they are above one tile blocks. I would recommend deleting the block on top, and then move the door onto the 3x1 stretch of blocks.
You did not fix this either. Lower the BG and FG starting position.
Is this supposed to happen?
The ledge tiles overlap the water tiles, causing cutoff in the water.
I got here by climbing over the cement blocks to the left of the keyhole. Not sure why this is out here, but there is no way to get back.
Here is a fatal mistake on your part. I got here my dying after the midway. First of all, you did not fix this, despite being told to. This is a game breaking mistake, since the player needs to lose all of their lives if they wish to continue.
...who saw that coming. Seriously, this tactic is stupid, and simply not needed. I did not expect to see such a low blow in this hack. Not sure why it's there, but remove it, as it only causes frustration.
As mentioned before, I can climb on the cement blocks.
Pipe creates cutoff in the mushroom ledge.
"Smal" should be "Small"
Pipe creates cutoff.
Pipe creates cutoff. Going into the pipe leads to...
...here. Once again, you did not take Broozer's advice. Change the FG and BG starting positions.
Fatal mistake #2. If the player grabs the midway point and dies, they are doomed, since the midway point drops them here. They can't continue the game from here. PLEASE FIX THIS.
Nice idea here. Just a suggestion, but try enabling layer priority for these to add a nice touch.
*throws up again* Seriously...what is with the brown water? Why couldn't you just construct the outside part of the castle using the big castle blocks you used in the previous screenshot? At least get rid of the brown water O_o
I believe Broozer pointed this out as well. Get rid of the berries.
Highly un-edited Star World level. The only difference is that you got rid of everything in between the start and the exit. If this level is under construction, do not let the player access it.
"Here ends the demo. I was kind enough to let you complete the normal game too. Bye!"
Seems to be a cure for laziness. Instead of doing that, change the castle level to not carry out an event upon completion.
That's it. I advise that you follow this log, as well as Broozer's log before you submit this again. If you do this again, you could be subject for a temporary ban. The midway points definitely need to be fixed, as they are game-breaking in their current state.