Hack Name: Levels demo Demo - 142.4 KB - 15 downloads.
Length: 5 levels
Author: plow - Submitted by: plow
Description: Alright I think I have fixed alot of errors but pm me if I missed some. And take this down if there are too many glitchs that are annoying or stuff. They do there job right, we just dont do the hacks right! lol.
Cement blocks create cutoff in the water and ground.
The net in the top left extends for a long period of time. To eliminate that problem...
...just allow the player to reach the end of the screen here to exit the level.
The 'wall-jump blocks' have an ugly palette. Try experimenting and make a more fluid gradient.
Use corner tiles for the dirt.
The ground looks weird when it comes out of clouds and cement blocks.
The pipe 'floats'. Change the brown blocks to ground to eliminate this.
The bottom koopa was stuck in the cement blocks when I entered the room.
Insta-fail. The enemies were placed too low, and thus fell to their deaths.
You get to this area, with no clue on what to do. You seem to travel on this block for a long time...
...only to get to this. If you forget to bring the Pswitch, you can't get it, and it seems impossible to get without being small Mario. Also, I couldn't find a way back to land from here, and had to die.
Incorrect corner tiles.
Remove the muncher and ground to make this a pit.
Er...what's up with the triangles? Why are they even there?
Also, "Yoshi got trapped!" seems incorrect to me. Perhaps using "Yoshi is trapped!" will be a better substituion.
Major slowdown here.
Incorrect corner tiles.
Using the grass FG for an underwater section seems pretty odd to me.
So I got through your P-switch puzzle. I started swimming to the right....
...and ran out of time before reaching the end. That whole section had a few coins and a random structure made out of ? blocks. What's the point?
Anyway, I tried again. This isn't pictured, but I reached the end with about 20 seconds to spare...yet there wasn't a thing in sight!
Apparently, you're supposed to go down that yellow pipe. But the structure shown here is an arrow pointing to the right....but there is nothing there!
Get rid of the elbow tiles.
If this level is unfinished, don't let the player access it.
You have improved quite a bit since the last time I reviewed the hack, but you still have a way to go before this is fully polished. Just take some time to review over what I, as well as others, have said. Perhaps you can try a few hacks that are already on the site. They may give you some inspiration to break from your normal level design and make something unique. Also...
I'm glad that you realize that. We don't reject hacks because we enjoy rejecting other peoples work. (I don't at least.) While moderating hacks, we bring out some things that the player might have overlooked while proofreading. Also, when players test their hacks, they may have a different taste than those who have never played the hack before. That's our job...to help each hack shape into something the community can enjoy ;)