Removed
Hack Name: Levels demo
Lenght: Unknown
Author: plow - Submitted by: plow
Description:First off I would like to say thank you very much for improving and helping me know more stuff mods!
And this hack is my first hack yaadayadayada. I hope everyone understands why they reject hacks.
Originally posted by Fourword4I'm glad that you realize that. We don't reject hacks because we enjoy rejecting other peoples work. (I don't at least.) While moderating hacks, we bring out some things that the player might have overlooked while proofreading. Also, when players test their hacks, they may have a different taste than those who have never played the hack before. That's our job...to help each hack shape into something the community can enjoy ;)
Removal Reason(s):
Things like infinite 3-Up Moons burried into pits*, cut-off tiles throughout the whole hack**, as well as the fact that Mario DIES in the title screen***, among other small stuff**** need to get out of your hack. Please, make sure that EVERYTHING is fixed whenever you submit this hack again. Thanks.
*:
(by the way, they are not REAL 3-UP Moons; they act like tile 25, and I would assume that they are just being placed there in order to make the player fall into a pit. -_-")
**:
(By the way, those wall-jump blocks still DO have a "weird" palette - try at least giving them a black outline or something. Also, that vine shown by the second screenshot is useless, since all it does is let you go upwards, though there is NOTHING placed upwards - you should delete that vine block from there, considering that climbing up something that leads you to nowhere does not make much sense.)
***:
Mario suddenly falls into pit while moving strangely (I'm guessing you haven't recorded new moves for him in the title screen, have you?) at your title screen. Guess what happens next...
...yeah, the "Game Over" screen makes it appearance by the time Mario falls into that pit, which SHOULD NOT happen under ANY circunstance.
****: There were many other issues throughout the hack that MUST be fixed, such as these:
Avoid using grey cement blocks as constantly as you are. Try using grass ledges for this specific part, for example, instead. Also, I would suggest either applying the "Time Fix" patch in your hack for this level, since the following screen shows up in case you die upon playing through it:
...or you can set this level to use a time limit as the others do.
Small palette issue - I'm pretty sure that the sprite generated upon jumping off a note block is supposed to be colored exactly like the actual note block, ain't it?
What's up with these munchers that act like REALLY strangely? As far as I know, munchers are supposed to act like tile 12F (themselves), and it is weird to have some munchers scattered around your levels that act like tile 25.
This is not a big deal, though I would say that you overused these Yellow Koopas in this part of the second level quite a little bit.
What's up with the graphics for this tile? Ó_ò
The palette for the end level block isn't the best... I would suggest using something else as its palette, since the one you are using makes the block look rather disgusting with that brown line placed upon all the green.
This is yet another 3-Up Moon that acts like a completely blank tile, which is both odd and useless. :| Also, I would suggest adding a reset door/reset pipe or something in this specific part of the level, since the player is somehow forced to die in case he/she presses the blue POW in the wrong area.
The background palette for this area looks rather weird - try playing around with palettes, until you get something that matches nicely with the environment you created - you can also use custom palettes, instead of only using the palettes from the original SMW in your levels, if you feel like doing so.
You should also fix the "floating pipes" in this level, by addind, for example, blocks that do not transform into coins whenever the blue POW is pressed underneath them.
Dude, this part of the level is EXTREMELY TIRING. Seriously, I spent quite some time of the level riding a Lakitu Cloud towards another place of the level, and the entire road was filled with NOTHINGNESS. This is what I, myself, call LAZYNESS. Try adding some more stuff in this extremely long road to make it fun, to say the least.
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Overall, this hack needs quite some touch-ups here and there. I would recommend playing some
featured hacks, in order to get some inspiration and realize that all the hacks that are featured DO NOT include ANYTHING that you are fed up with seeing in the Hack Removal Log thread all the time. It would also be interesting if you read this thread more often, so that you know why so many hacks keep getting removed from the site. Plus, I would suggest testing your hack more frequently, as well, so that you are aware of everything that needs to be fixed/removed from the hack.