Hack Name: Super Yoshi World - Demo 2.1
Length: 14 levels
Author: Superyoshi - Submitted by: Superyoshi
Description: -Plot-
Baby Yoshi was in the Babies Room, jumping around. But when he took a look outside, he noticed he was the only person in the whole Mushroom Kingdom and Bowsers Army came in...
-SHORT INFO-
Difficulty: hard
Kind: Skill
-Features-
ExGFX: YES
ASM: YES
Blocks: YES
Sprites: YES
Music: YES (but I need help. If you know the music archive of SMWC like your mother, PM me please)
-Credits-
Levels: Superyoshi
ASM: Ringodoggie, Fuzzyfreak, matrik, mariomaniac444, Alaric, Ersanio, Bad luck man
Blocks: Superyoshi
Sprites: mikeyk
GFX: SNN, André2002, Superyoshi, FPI
Music: SNN, Supertails and some more (I said, I have a problem...)
Betatesters: grishnax, Dinoguy, romscout, tacoguy, LocoRoo, pierro118
Allowed LPers: MegaManX (IRC name)
-License-
YOU ARE NOT ALLOWED TO REDISTRIBUTE THIS WITHOUT MY WRITTEN PERMISSION. ONLY PEOPLE MENTIONED ABOVE ARE ALLOWED TO DO A LET'S PLAY/TAS OR SOMETHING OF THIS HACK.
And now... ENJOY!
Reasons:
The general quality isn't good
like your mother, I'm sorry to say. The gfx32.bin could also use some work so it looks better in animation.

Overworld needs more decorations. Also, baby yoshi saw no one else in the mushroom kingdom because he's living in bumfuck nowhere...

FG is too low and the screen has to scroll at the start, and diagonal pipe entry doesn't interact with stuff immediately.

I really don't like the look of the climbing frame and the way you square the used blocks, ground etc.
***opinion

A bit of a tight jump there.

Repeat this for 3 screens! Instant mediocre level design.

Off-colour switch blocks.

Flatness in the second half of level.

Ughewgross, lag.

3 or so screens of repetetive level design, that's 3 or so too many.

What's with the palette?

OW needs more decoration.

Reword this! It's awkward to read.

Why is there an ice cave in a field? And why is the level not a cave?

Turning frame for yoshi is strange.

What sense does this make?

You have to ditch yoshi at this point. Forced powerdowns are bad.

Sometimes, but not too often...

!!!

Bullet shooter skulls... where did the bad man touch you?

Don't use walkthrough edges to wall in slopes like this. Also applies for water and lava etc.

Lag, and lakitu in front of cloud.
This section is a bit tedious.

Bad palette.

Cementerrible.

Baby yoshi ends the level too high, and fadeout hdma glitches.

Bottom of lava can be swum through. Make it a custom block that kills/hurts the player. SMW's lava acts weirdly.
And that's when I stopped.
Dear Superyoshi, focus on spicing up the level design and overworld. Maybe practice your graphics drawing skills.
I'm on a roll! So here's
TSRPR and
TToe: Demo 2.