Length: 7 levels
Description: After many battles, Bowser finally obtains to kill Mario, now Pangaroshi, one of the 7 dinossaurs that had been born of eggs of the SMW end will have that to face its GirlFriend Hinaroshi, the challenges of Bowser to save its island of the forces of the bad one together with and to defeat its body guards, including its new son… Kame…
HDMA:No
CUSTOM MUSIC:Yes
CUSTOM BLOCK:Yes
CUSTOM SPRITES:Yes
CUSTOM BOSS:Yes
ExGFX:Yes
Credits: In the final version… Next version: Only the complete version…
Obs:FadeFix it was placed, but it does not function with all BGs...
Obs2:I do not know to fix the graphical error of pangaroshi in the water when he takes the P switch,therefore the package is not of my authorship...
Obs3:All bugs reported fixeds...
I know you said the Yoshi graphics weren't yours, but stuff like this needs to be fixed. You can look into AllGFX.bin and search for the remaining Mario frames there.
This level had some serious sprite tile issues. You either need to change the settings for the level, or use the No More Sprite Tile Limits patch.
This also happened at one point.
The overworld glitched up here, though it seems to be the only place that did in the hack.
Not only did the rising/falling water make this boss fight harder than it needed to be, but it had a huge number of hit points. The boss became extremely long and repetitive as a result. It was very frustrating to get through, and you should greatly reduce the number of hit points it requires.
Another issue I noticed (no screenshot this time) was that the scrolling segment of the second underwater level allowed for a side exit, obviously something the player doesn't want. You could go under the bricks and bypass the puzzles in the area before it too.
While there were one or two reasonable levels, most were extremely long, far longer than they needed to be. Some areas, such as the first water level, suffered from lag, and levels like the temple were far too lengthy. It didn't even include a midway point, so savestate abuse was required.
I highly recommend you work to make these too-long levels a bit more reasonable. A player shouldn't have to travel a huge distance if they lost a life and didn't use savestates.