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Length: 20 levels
Author: Mawwo7 - Submitted by: Mawwo7
Description: ok! i worked very hard and corrected all the mistakes and cutoffs and slowdowns and so on. So far i think it's an awesome hack =)
reasons:
This hack was rather unpolished. The level design wasn't the worst I've seen, but it dragged on a bit. Playing each level in the worlds felt like playing one large, linear and generic level.



Cool edit of the original!

Bad palettes. I suggest that you import the regular SMW ones for palettes 4-7.

Solid and walkthrough stuff being connected!

Door cutoff.

Too many screens of this. Also, I've noticed that you use pipes, climbing nets and chucks a whole lot throughout levels.

Bullet shooters cut off pipes.

Bad palette for FG3, and no sprite bouyancy enabled.

Rope connects to walkthrough wall, and there's no way to get back up if you have no key.

Solid connects to walkthrough again.

Too many screens of this.

Cementshame.

BG bad palette.

Moon's too easy to get, don't you think?


my eyes!

Bad corner tile.

Cutoff pipes.

More cutoff.

Palette could be better.

Same as above.

This is a bit annoying... Raise the fishing boo.

For some reason, you can walk off the side of the fortress.
By the way, why are all the paths revealed and walkable from the start?
***this is the main reason for removal.

Where's the keyhole? And the way back?

What if the player presses the switch before?

Cutoffness on the left.

Not a good lava palette.

This looks familiar.

Plant goes behind the net.

Ew the pipe!!

hrrrrmmmm?

Hrrrrmmmmmeditmm!

More bad palettes! And the big boo + tile priority stuff...

Chuffed noteblock bounce sprite.

Cutoffness.

This is a bit of a bitch to grab, eh? Also, I think you should put more than 3 grab blocks in the boo fights.

Piranha goes behind leaves.

Rope connected to decoration tile.

Why does the level end abruptly like this?

The whole level is this for screens and screens, but with easier jumps for the most part.
So yeah. Basically, what you need to do is fix up the overworld and palettes, which are the worst parts of the hack. Then, expand the levels a bit, make them more unique and exploratory instead of "Summer 1,2,3" etc.
One problem with the overworld is that the winter world is the last world and it finishes the game, but the worlds can be played in any order. How about having a fifth world only playable once the others are done?
After that, fix up the presentation of the plot. The player pretty much gets dumped in and out of the story, with no explanations.
This hack was better than others that I have moderated, so goongrats I guess.