Yoshi is missing
TheLordMax - Submittted by: TheLordMax
This is a very fan hack made by the Lord Max.
It has a little custom ExGFX.
A little custom sounds.
One Ultimate Sprite.
And this hack is very easy to complete and save yoshi!
-> Removal Reason(s):
There were a few parts of the level shown by your title screen that were cut-off.
This would probably sound better if it was something like "Hmm... I haven'
t seen Yoshi anywhere
- it looks like the U
ltimate Koopa is at it again!". Nevertheless, your hack would most likely not get removed if this were the only one "issue" found within it.
How about adding commas and points among the words showcased above? It would be way more interesting, and your hack would look much better if you did it. If I were you, I would most likely go for something like this: "Yoshi has been here, looks like he is in the cannon creek.".
It would be great if you worked out with your grammar a bit here as well; "He is not here.
Where in the world is he?" would be a great replacement to the message you currently have there.
tu was sent from Ultimate Koopa.
ns Ultimate Koopa is hiding somewhere.".
*"Ultimate Koopa plans to defeat you at all means - beat the
U. Koopa army and defeat the roadblocks up ahead.
here - looks like he
is up to the
Ultimate Koopa Mountain!". Also, what's up with the different sorts of exclamation marks you are using there? Oh, and by the way... notice the cutoffness in the background.
*"Ultimate Koopa is defeated, and Yoshi is here. The mission to save Yoshi HAS BEEN successful."; I would assume the mission ends at this point, doesn't it?
*"The mission is over - Yoshi is safe, U. Koopa is defeated, and they all live happily ever after."; Personally, I reckon "U.K." sounds kind of strange, since it sort of reminds me of the actual United Kingdom - however, it's up to you to decide whether you will be using "U.K." as short of "Ultimate Koopa" or not. ;)
There are quite some cut-off tiles scattered around this overworld of yours, especially towards the bottom of the cliff located on the left. Please fix those.
Having Bullet Bill cannons placed together with pipe tiles is pretty weird - I would suggest either getting rid of those Bullet Bill cannons or sticking the pipe tiles onto something else.
What's up with the level tile absence for the level Mario's currently on?
Having a sprite placed way after the goal point isn't such a nice idea, as the sprite colors (that specific sprites's colors, at least...) don't fade up, as opposed to nearly all the tiles' colors.
You apparently haven't fixed what has been mentioned by Supertails here
Using these corner tiles exactly next to water tiles as you did there is not recommended, since Mario can pass through them. Try using solid corner tiles, instead. Also, you can have a "cleaner" view of how cut-off the background you are using is by taking a quick look at both screenshots above.
(from left to right
It is pretty weird to have Mario straightly climbing such a diagonal cliff. Also, the green path located towards the bottom-left-hand-corner does NOT triggers as soon as the level before the pipe is beaten, so I would suggest removing it from your submap if you REALLY do NOT know how events work;
Having signs placed on dirt sure IS odd. Also, there are some "mild" cutoffness issues along that overworld section.
There are some REALLY notable cutoffness issues included throughout that section (e.g. the corner of some rock that is placed ALONE towards the right).
As shown by the first screenshot (from left to right), you haven't changed the graphics of that one animation frame used by the Koopas, privately, making the Beach Koopas have a weird animation when coming out of their shells. Please provide some new graphics for that animation frame as well. Also, by looking at the second screenshot, you will probably realize that placing munchers on this kind of block doesn't turn out THAT good... therefore, you should remove those munchers from the top of that sort of turn block building or something. Oh, and by the way... you can easily notice some cutoffness in the background of this level as well. ._.
What's with the graphics used by the Jumpin' Piranhas there?
This level has MORE than five "Yoshi Coins" - since you gain an excessively ammount of lives (...at least that IS what happens from what I REMEMBER...
) upon collecting more than five Yoshi Coins in a level, you should REALLY get rid of the sixth one there.
You apparently set the wrong values for the FG/BG initial positions - try playing around with these properties until you get the screen not to scroll up as soon as the levels shown by the screenshots above are accessed.
Your levels were generally too bland - try adding more variety to them, such as more obstacles, instead of filling your levels with just enemies - when used excessively, enemies can actually make the level turn out boring to play through;
I highly recommend looking at the several overworld tutorials we have both in the documents section and in the N00b SMW Hacking forum - they should really help you out with overworld editing, including how to properly get events to work, how to avoid having several cutoffness issues, etc, as well as they should help you making your submaps/your namin overworld look WAAAAY better and way more appealing;
IMPORTANT: Avoid putting more than/less than FIVE Yoshi Coins in your levels - putting LESS than five Yoshi Coins in your levels make them turn out odd in comparision to levels that have 5 Yoshi Coins in them, and putting MORE than 5 Yoshi Coins in your levels result on gaining an excessive quantity of lives.
That's it... as I mentioned upon coming up with my suggestions for this hack, the level design of it was pretty bland overall, so I HIGHLY RECOMMEND adding more obstacles/decorations/etc to your levels. The overworld design also needs major work, and you should totally pick up overworld editing if you want to be able to create "perfect" submaps, etcetera. Please fix EVERYTHING that has been mentioned in this removal log, plus any other things that you find wrong while playing through your hack, and this may get accepted.