Hack Name: New Super Mario World V0.1 Demo - 174 KB - 9 downloads.
Length: 8 levels
Author: Kazio - Submitted by: Kazio
Description: From level 1-0 to 2-1 exits cut from 2-1. Level 1-0 ExGfx tester.
DO NOT DIE IN WORLD 1-2! Graphics still Beta. You don't even have to put it up just tell me what you think. Thanks Kazio
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This hack needs major work before we can accept it here. The main problams of this hack were the cutoffness (even with sprites), the mediocre level design and the bad Mario GFX.
Cutoffness / Graphical glitches
Not connecting tiles properly results in so-called "cutoffness". You also had many other graphical glitches. I'll show some screenshots of most instances of them:
Next to Mario, there's a wrong corner tile. This is probably the result of placing an edge above a ledge. Fix it by shortening the ledge.
This was not the only place wrong corner tiles appeared in, by the way - check
ALL of your corner tiles and fix them if needed.
Wrong slope tiles.
Use the right tileset (blue poison mushroom button) to make the goal sphere have the right graphics.
Apply the Fade Fix patch.
A better-visible wrong corner tile. As you can see, there's dirt behind it, which isn't supposed to be there since nothing's behind the ledge.
The graphics for the Fire Flower and the springboard are lacking outlines. Also, there are a few black pixels next to the Piranha Plant, probably caused by the sunglass Koopas.
What's with those turning blocks?
On a more important note, you seemed to have inserted the Midway bar through Direct Map16 Access. Don't do that, as it looks a little cutoff on the midway post, and more importantly, you can recollect it every time. Insert it through "Extended Objects".
Pretty bad mole palette.
Please remove all the berries, a they cause cutoffness. Also, cutoff ground and door.
Better yet, remove everything except for the door. All the other stuff doesn't seem to serve a purpose anyway.
- Bad ground palette.
- Cutoff pipe tiles. Also, a cutoff climbing net to the right.
- You should use the "Candle Flames in background" generator here, since there aren't any here.
More cutoffness.
Multiple palettes used for the paths. Make all dark/white ones (respectively) use the same colors. Als, cutoff cliff tile next to Mario.
In
MANY parts, some sprite tiles disappeared. Either click on the Lakitu button and change the sprite header settings, or apply edit1754's "No more Sprite Tile Limits" patch.
What's this?
Cutoff rope and platform weirdness.
You shouldn't connect something solid like a pipe to a non-solid edge.
More sprite memory issues.
Needless dirt.
Door tops cutoff the ground.
What the heck is that? Better remove it.
Hammer Bro disappears.
More cutoffness.
Bad level design
Avoid making levels with flat terrain and no decorations, enemies or multiple patsh - it's just boring. Also, you shouldn't make the player be able to stuck forever. While I wouldn't mid you remaking all levels entirely, you should focus on fixing this stuff:
Yawn.
It can be pretty hard to find these invisible blocks. (By the way, the score graphics you get when getting a coin or hitting an enemy are glitched.)
If you wait until the P-switch runs out, the ?-block will disappear and you'll fall down when beating the level. Why not put a cement block there?
Why can you walk on this lava?
Lotsa Koopas in the ending... Yuck.
You can easily tell this is an unedited vserion of level 103. Press Ctrl + Del to remove all parts of the original level, and perhaps change the tileset to make it look even more different and interesting.
If one collects the coins before hitting the P-switch, he's stuck forever. Give the player the ability to restart if he screws up.
There's no way to tell this water kills you.
One must be able to tell whyt objects do before touching them! At least have a message box explaining it.
More boring level design.
Unedited part.
You shouldn't make completely empty places and then use tons of enemies in a row, like in this level.
Collect these coins under the door and you can't enter it once the switch runs out.
You can get an awful lot of 1ups here. One is more than enough...
Bad Mario GFX
Weird ducking GFX. Also, why those brown pixels around him? They look really strange.
The carrying animation only consists of one frame.
Unedited Mario GFX.
See above.
Many stuff is left over from the original. These tiles are in GFX00.
One last issue:
If you take this overworld pipe...
You get here. If you try and enter this "level" you'll get to an endless bonus game.
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So yeah... As you can see, there was a lot of stuff wrong with it, and it most likely won't be accepted if you fix
all of the glitches shown above.