-> Removed:
Hack Name: Mario Revolution (Demo 1)
Lenght: 21 Levels
Author: goomba head - Submittted by: goomba head
Description:
Mario Revolution Demo 1:
A new hack, a new adventure ...
History:
You will explore a new island, the new hideout of bowser.
The Princess and Yoshi's friends were caught again by the terrible bowser.they must be saved as fast as possible.
You have to go through several challenges in island to reach the bowser castle.
Features:
ExGFX:Yes
Custom Music:Yes
Custom Block:Yes
Custom Sprites:Yes
Custom Boss:Yes
HDMA:No
Patches:
Classic Fireball
SMW Time Fix
Darken Pause
Perfect Cape
Flying Disable Patch
Dark Room BG Fix
Fade Fix
Worlds:
1-Lost Island - Complete
2-Fear Cave - Complete
3-Green Valley - Beta
4-Turtle Bay
5-Hauted Jungle
6-Dry Dry Desert
7-Frozen Montain
8-Rock Valley
9-Forbidden Land
Levels and Exits:
18 Levels (2 castles,2 Switch Palaces,2 Secret Areas,1 Ghost House,11 Normal Levels)
21 Exits
Credits in final version.
Sorry for bad English.
-> Removal Reason(s):
First of all, I would like to congratulate you on the highly noticeable effort that you have put into this hack during its development. Seriously, I think this is the best hack I have moderated so far, and it is certainly a shame to remove such a great hack from the site.
The main reason this hack has got deleted has to do with the following:
As you can see, the event that is revealed as soon as the "Fear Cave 2" level is beaten is somehow messed-up. I'm not exactly sure what causes this to happen, though I would suggest moving all of your stuff to another SMW ROM to get rid of such bug - it should actually work. If it doesn't, though, then I guess I could leave that aside.
I was also able to spot some other stuff upon playing the hack that can easily be fixed, such as the following:
The Classic Piranha Plant's vine could be colored green instead of being colored red. To make it green, either apply
this patch into your ROM, or use some of the unused colors included within palette 0C for the green (although, I don't quite recommend going for the last way, as it has a minimal chance of VRAM corruption).
I'm actually on the Amazing Flying Hammer Brother's flying blocks in this area, though they sometimes vanish due to the fact that this level's sprite memory is apparently set incorrectly - try setting it to 0B to fix every issue related to certain sprites getting disappeared at times.
Also, I couldn't get any further the ghost house level, mostly because of the small amount of time that was given to beat it - it would be pretty cool if you increased the time limit of this level.
Aside from everything I have just mentioned, here's something very minor that you might be interested in fixing up, as well:
Weird colors among the most frequent ones of the above objects (I mean, it is kind of awkward to see some unecessary red parts in something whose predominant color is blue, for example). Also, in case you're wondering, I'm refering to the throw blocks' colors and the Yoshi egg's ones, as well.
-> Suggestion(s):
The only suggestion I've got for this project is to look for someone who would be willing to help you with the grammar (I, for example, would be quite interested in helping you! ). Not that your hack would get an instant removal if you didn't find someone to help you in such area... I just think your hack would shape up better if you had someone's assistance in that (AGAIN, I would be glad to help you, if you'd like). I'm just throwing that out here because it took me a while to figure out the actual meaning of a few messages found throughout the game, such as this one:
Again, you are NOT OBLIGATED to have someone to help you with your grammar, but it would certainly be a plus. ;)
That pretty much sums it up. I hope I see all the major flaws I came up with while moderating this hack fixed by the time you re-submit this hack. Really looking forward to moderating it once again - I really DO want this to be approved.