| ||
Length: 7 exits
Author: TRS - Submitted by: TRS
Description: This is my first hack, all done over the summer.
It is mostly "vanilla," with some palette changes, and is around medium difficulty throughout.
Based on how this hack is received, I may start working on another, longer one, to hopefully finish around the end of the school year (the beginning of June for me).
NOTE 1: The screenshot of the water level shows layer 3 fish. I removed those later because the level has a message block in it.
NOTE 2: There are no overworld layer 2 events because I am still very inexperienced at this and Windows Help does not appear to work on my version of Vista. But with 6 levels, I don't think this should be that much of a problem.
Reason
The main removal reason was the hack's unfair level design:



1st screen: Throw the springboard up there and you're stuck. I I recall correctly, this wasn't the only level this could happen in. Make sure that one has a way to reset the level (without having to die) if he loses an important item.
2nd screen: Luckily I brought a P-switch here, but how was I supposed to know I had to? Punishing the player if he didn't bring an item is just unfair. As I said above, inform us that we need the switch beforehand and give us a chance to go back if we don't have it.
3rd screen: If the switch runs out before you can reach the end, you're stuck. Same as above: Provide a way to reset if one screws up.
Other removal reasons:

If you go too far right too early, the skulls will disappear and you can't continue.

It can take really long to find these invisible blocks.

Floating Bullet Bill shooters? :/ Flip them please.
Overall, this was quite an enjoyable hack, but it suffered from these gameplay issues a lot. Fix them, along with the other flaws I mentioned, and it will likely get accepted next time.