Removed: Super Insanity World Demo 2.2 by reallybighacker
Why:
Okay, I'm gonna be blunt here: I don't think many people like the difficulty of your hack at all. I don't, either. But still...

If you do not use a Cape and bounce on Super Koopas here, you're virtually FORCED to take a hit. Super Koopas are flying all around, which complicates a jump from below, and so does the autoscrolling. >_< Oh, another such jump is to the right a bit. But with even more munchers below.

You fixed it!

...NOT. A timed jump on a Super Koopa lets you above that ledge, and you're forced to die, because the autoscroll won't stop. Tip: End it at the pipe. Just end it there, period.
Oh yes, you didn't fix the start of this level. You made it so you're guaranteed to get the item you'll need, at least! But I'd still rather you either remove the item dependencies and use THAT for secret exits only, or use the items as sprites outside of ? Blocks and have a way to reset the part if you mess up/get hit. May I make a suggestion? Have the autoscroll start AFTER the parts with the blocks. It's a little easy to die at the Turn Blocks, y'know...
NEXT!

1: Why is your water like THIS? Not the tide, mind you... Also, it's fun getting a Lakitu Cloud underwater! It lets you ignore the effects of the tide! FUN!

(Tip: Please don't do this...)

This REALLY made me want to nuke your hack. You FORCE the player to get hit to continue?! That really IS bad level design. ..I think. For an OPTIONAL secret exit, it's okay. Otherwise...no...

That door leads here. Where's Mario? Oh, I let him fall. Couldn't pause fast enough to show that you have a split second to jump before you fall, so he fell. Yeah. Don't do that. Just....don't do that.

Really low Fishin' Boo = interesting. Forcing you to be small AGAIN to enter a door WHILE it's about to kill you ISN'T. Also, what's with the arrow of coins? I can't get a Cape to find out, soo... :/

ERROR! TOO MANY SPRITES!! Seriously, some sprites vanish here. And that's NOT GOOD. Why? Because if some vanish when you need them... PFFT. You die. D: WAAH! D: Well, if you're Small. Which I was.

That leads here. Oh, this is an auto-scrolling area. FAST auto-scroll, mind you. Meaning you can't jump when it's at full speed, and it gets extremely hard to avoid obstacles. I...NEVER like this speed setting. EVER. :< It's just too hard to design anything good around it, in my opinion. But eh, your choice.

What more needs to be said?

...

Water is on Layer 2 here. WHICH IS ON A SMASH SETTING. Meaning, you have to respond VERY quickly and get out at a certain point you may not see until it's too late...

.....................................................

Where do I go now? Down. BLIND JUMP = NO. Worst part is yet to come, however...

Wanna know what's so annoying here? LAYER 2 VERTICAL SCROLLING IS SET TO NONE. SO IN OTHER WORDS, AS YOU GO DOWN, LAYER 2 GOES DOWN WITH YOU. AS YOU GO UP, SAME HAPPENS. MEANING IT'S TOO EASY TO DIE. D:< Just play Castle 1, and you'll see why... UGH...
I think it's safe to say we're all kinda annoyed with this hack... Look, reallybighacker, we understand you want some difficulty, but this is kinda ridiculous... Bad level design and stuff. Oh, and you still have that Clappin' Chuck problem at the end of Level 1. And still a bad jump where if you jump at the wrong spot, you hit an invisible ? Block and land into Munchers. >:|
So please, fix these things already. D:
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money