Removed: Super Mario- THe Infection by Nin10doWii
Why:
Let's let the pics do all the talking. ;)

The pipes leave cutoff land tiles. Please use corners for the ground...

This is a VERY bad transition of colors... You should make new tiles for palette transitions like these...

You can walk through these pipes...

But not these. Please don't do that...

I cleared the level! ...AND I WARPED?! PLEASE don't do that! Why?

THIS happened. D: The colors...THEY FLASH... O_O

Why can you walk on water? Also, the palette transitions are kinda bad here...

You fall through the floor here and warp underground! But you don't know this'll happen until it does! Please make it more obvious that there's warps...and that you can fall...

Lava has a bit of a bad palette- could you please fix that?

While you're at it, could you please make ALL vertical pipe sections solid? You can go through the one at the start, but not at the very end... In fact, this hack suffers from "You Don't Know What Anything Is" syndrome... In this hack, green coins launch you forward. Upside-down Turn Blocks make you rise while you're above them. Purple coins are solid until a P-Switch is hit, and Purple Used Blocks flip the Blue P-Switch. Ice-blue Munchers also flip the SILVER P-Switch. Since I didn't take a pic of a part with that...
PLEASE don't require an enemy to walk over a Silver P-Switch Hold block to pass by Munchers. In the first level I saw this in, I died before the Coins turned back into Munchers, for some reason. That whole level's ridden with that "bug". Tip: Don't use hold blocks to fix that.

You can't see the bottom row of tiles! If you go to the right, you fall and die.

Green water kills you. And sadly, if you get down there (either finish the bonus area or come out of the underground section), you MUST die to get out- every possible "exit" you could think of IS SOLID. D:

Sprite Memory issues- I'm holding a Green Shell. Either choose a different memory setting, or use the No Sprite Tile Limits patch that Ran is so obsessed with, she can't stand it when someone doesn't use it!
*shot*

Bit of a bad palette here... THIS is the level with the Hold Blocks I mentioned earlier. This level suffers from one huge problem- the "You Don't Know What's a Pit and What's a Warp" syndrome. Please try to make it obvious that falling in ANY of these pits will warp you underground, or use a pipe.

Why did I screenshot this? The clouds are on Layer 2. WHICH MOVES WITH YOU. Meaning, you fall off if you press L or R, or otherwise shift the camera to the opposite direction. :/

This is a difficult section.. You have to land on one of those platforms, avoid some enemies, grab a very limited supply of Throw Blocks, and throw them at Turn Blocks and hope you're able to go through them...

1: Glitch platforms
2: FLOATING MUNCHER! FLOATING MUNCHER! D: The whole floor is lined with munchers....some float. Please put, at the very least, a cement block below them. D:

So monochrome. D: I don't like the palette much, but it's not a true problem.

Aaaand back to the problem with the overworld. Again, try to make some transition tiles, if possible.
Okay, there you go. :/
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money
Why:
Let's let the pics do all the talking. ;)

The pipes leave cutoff land tiles. Please use corners for the ground...

This is a VERY bad transition of colors... You should make new tiles for palette transitions like these...

You can walk through these pipes...

But not these. Please don't do that...

I cleared the level! ...AND I WARPED?! PLEASE don't do that! Why?

THIS happened. D: The colors...THEY FLASH... O_O

Why can you walk on water? Also, the palette transitions are kinda bad here...

You fall through the floor here and warp underground! But you don't know this'll happen until it does! Please make it more obvious that there's warps...and that you can fall...

Lava has a bit of a bad palette- could you please fix that?

While you're at it, could you please make ALL vertical pipe sections solid? You can go through the one at the start, but not at the very end... In fact, this hack suffers from "You Don't Know What Anything Is" syndrome... In this hack, green coins launch you forward. Upside-down Turn Blocks make you rise while you're above them. Purple coins are solid until a P-Switch is hit, and Purple Used Blocks flip the Blue P-Switch. Ice-blue Munchers also flip the SILVER P-Switch. Since I didn't take a pic of a part with that...
PLEASE don't require an enemy to walk over a Silver P-Switch Hold block to pass by Munchers. In the first level I saw this in, I died before the Coins turned back into Munchers, for some reason. That whole level's ridden with that "bug". Tip: Don't use hold blocks to fix that.

You can't see the bottom row of tiles! If you go to the right, you fall and die.

Green water kills you. And sadly, if you get down there (either finish the bonus area or come out of the underground section), you MUST die to get out- every possible "exit" you could think of IS SOLID. D:

Sprite Memory issues- I'm holding a Green Shell. Either choose a different memory setting, or use the No Sprite Tile Limits patch that Ran is so obsessed with, she can't stand it when someone doesn't use it!


Bit of a bad palette here... THIS is the level with the Hold Blocks I mentioned earlier. This level suffers from one huge problem- the "You Don't Know What's a Pit and What's a Warp" syndrome. Please try to make it obvious that falling in ANY of these pits will warp you underground, or use a pipe.

Why did I screenshot this? The clouds are on Layer 2. WHICH MOVES WITH YOU. Meaning, you fall off if you press L or R, or otherwise shift the camera to the opposite direction. :/

This is a difficult section.. You have to land on one of those platforms, avoid some enemies, grab a very limited supply of Throw Blocks, and throw them at Turn Blocks and hope you're able to go through them...

1: Glitch platforms
2: FLOATING MUNCHER! FLOATING MUNCHER! D: The whole floor is lined with munchers....some float. Please put, at the very least, a cement block below them. D:

So monochrome. D: I don't like the palette much, but it's not a true problem.

Aaaand back to the problem with the overworld. Again, try to make some transition tiles, if possible.
Okay, there you go. :/
<Adam> I feel like smwc is a prostitute now, because we put up a porn ad for money