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Is it glitchy to...
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If I were to add a layer 2 to a Lemmy boss, would it turn out glitchy?




Try and see.
When he dies, his dying pose legs appear at the top. Is there a way to fix this?




Put lemmy higher...

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Look at this 8 year-old layout that I should probably update.
Originally posted by PenangBenny
Put lemmy higher...


Either that, or make the top row of tiles have layer priority.
Originally posted by AlexJS
Originally posted by PenangBenny

Put lemmy higher...


Either that, or make the top row of tiles have layer priority.


Okay, you CAN'T put Lemmy higher, because the y-position or Lemmy determines which koopa kid he is. Also, layer one already has priority over the sprite layer, so you just need a top row of tiles. I think at... *checks lunar magic* y=12. Just put a row of cement blocks at y=12 and you won't be able to see lemmy or wendy die.

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Now with extra girl and extra hacker
Originally posted by Noobish Noobsicle
Originally posted by AlexJS
Originally posted by PenangBenny

Put lemmy higher...


Either that, or make the top row of tiles have layer priority.


Okay, you CAN'T put Lemmy higher, because the y-position or Lemmy determines which koopa kid he is. Also, layer one already has priority over the sprite layer, so you just need a top row of tiles. I think at... *checks lunar magic* y=12. Just put a row of cement blocks at y=12 and you won't be able to see lemmy or wendy die.


Then just use an extra Lemmy Boss SMW never used and test it...

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Look at this 8 year-old layout that I should probably update.
I don't think there's an extra Lemmy boss, PenangBenny... Also, Anthony Koopa, what do you mean his dying pose appears at the top?
Ill post a screenshot.

Also, Penangbenny's solution works. Just make a new room for Lemmy. Its not glitchy when I do that with layer 2.




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